Midnight Club: Los Angeles natively recompiled for PC, Linux and PS5
Midnight Club: Los Angeles, released on Xbox 360, is natively recompiled for Windows, Linux and jailbroken PS5, from your own disc.
A new port through recompilation
mcla-recomp, by holdmysocks, translates the PowerPC code of Midnight Club: Los Angeles Complete Edition (Xbox 360, USA/Europe version) into native code, using the toolkit ReXGlue, derived from Xenia. The first release, 1.0.0, is dated 12 October 2026; five more have followed, up to 1.0.5 on 19 October.
Where the game stands
What you need
The repository contains no game code, data or keys: everything is extracted from your own disc image (.iso) and compiled on your machine. Only the USA/Europe Complete Edition is supported.
Sources: mcla-recomp (GitHub) · Releases
A new port through recompilation
mcla-recomp, by holdmysocks, translates the PowerPC code of Midnight Club: Los Angeles Complete Edition (Xbox 360, USA/Europe version) into native code, using the toolkit ReXGlue, derived from Xenia. The first release, 1.0.0, is dated 12 October 2026; five more have followed, up to 1.0.5 on 19 October.
Where the game stands
- Windows (Direct3D 12): playable, including career, races, garage and upgrades, with sound and controller support, at 30 fps by default. 60 fps, 120 fps or uncapped can be chosen at launch.
- Linux (Vulkan): builds and runs natively; the city holds 30 fps on an Intel Core Ultra 5 laptop, according to a single tester.
- Jailbroken PS5: a steady 30 fps on a PS5 Pro on 13.42, 20 to 25 on the zoomed-out map. The game has also been installed and played on a PS5 Slim on 12.70.
What you need
The repository contains no game code, data or keys: everything is extracted from your own disc image (.iso) and compiled on your machine. Only the USA/Europe Complete Edition is supported.
- On PC: Windows 10 or 11 with a Direct3D 12 graphics card and about 20 GB; a PowerShell script installs the tools and builds the game.
- For the PS5: the build is done under Arch Linux (WSL2 on Windows), with 30 GB of disk space, 16 GB of memory and 45 minutes the first time. The script then sends the game over FTP to a console that runs homebrew.
Sources: mcla-recomp (GitHub) · Releases
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