PlayStation

Gran Turismo 5 (PS3) recompiled natively for PC

By Tgames · · 2 min read

Gran Turismo 5, never released on PC, is recompiled natively for Windows from your PS3 disc: playable, with force-feedback wheels and ultrawide.


The first native Gran Turismo on PC

On GitHub, MormonFTP-hub opened on November 9, 2026 the repository of GT5 Recomp, an unofficial port of Gran Turismo 5, Polyphony Digital's racing game released on PS3 in 2010. The game's PowerPC and SPU code is recompiled into C++, then compiled as a Windows program; the PS3's graphics, sound and controllers are reimplemented, with Direct3D 12 for rendering. The project builds on ps3recomp and on sp00nznet's GT5 Prologue port. The code is under the MIT license.
Several versions followed one another on November 10, up to 0.1.5. Version 0.1.4 fixes a black screen at startup that affected every build made from GitHub: if you tried it before, update.


What works
  • according to the author, the game is playable: A-Spec and B-Spec races, licence tests, special events, replays, Photo Mode, Course Maker and GT TV;
  • from 45 to 58 fps in races on a Core i9-14900KF with an RTX 4070 Ti SUPER, by the author's own measurements: the CPU matters most;
  • DirectInput steering wheels, seen by the game as a Logitech G27 with force feedback, but not yet tried on a real wheel;
  • ultrawide 21:9 and 32:9 since version 0.1.5, with the interface kept 16:9 in the middle, and DualSense, DualShock 4 and Xbox controllers.
Online play does not work, some graphics issues remain, and the resolution is the one the game picks (1280x720 in races).


What you need
  • your own Gran Turismo 5 disc, version 01.00, with no update: European BCES00569 (tested) or American BCUS98114 (not tested yet);
  • its decrypted EBOOT and the official PS3 firmware, both obtained with RPCS3;
  • 64-bit Windows 10 or 11, a Direct3D 12 graphics card, Visual Studio 2022 with the Clang tools, Python, Git and about 25 GB of free space.
No game executable is provided, and the author refuses to share one: it would contain Sony's code. The setup script generates the code from your EBOOT (about ten minutes), then compiles the game (20 to 50 minutes the first time).


Caution

The README does not mention AI, but every recent commit in the project is co-signed by Claude, Anthropic's AI. The project is two days old: expect bugs, and download the setup script only from the project's GitHub page. To play through emulation, see our RPCS3 tutorial. Other PS3 games already have a native port: inFAMOUS 2 and Midnight Club: Los Angeles.


Sources: gt5-recomp (GitHub) · Version 0.1.5 (GitHub) · ps3recomp (GitHub)

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