Burnout Dominator (PS2) recompiled natively for PC
Burnout Dominator, which stayed on PS2 and PSP, is recompiled natively for PC from your European ISO: the full game, true 16:9 and up to 500 fps.
The 2007 Burnout reaches version 1.0
On GitHub, literalynn released on November 10, 2026 version 1.0.0 of Burnout Dominator Reversed, followed by eight updates the same day, up to 1.2.2. It is an unofficial port of Criterion's racing game released in 2007. The game's main code, about 51,000 functions, is recompiled into C++ with PS2Recomp, as are the vector units' microprograms; the graphics chip goes through paraLLEl-GS on Vulkan, and sound and I/O are still emulated. The code is under the GPL-3.0 license.
What the port offers
What you need
Caution
The README does not mention AI, but the project's last thirty commits are co-signed by Claude, Anthropic's AI. The launcher is not signed: download it only from the project's GitHub page. To play through emulation, see our PCSX2 tutorial. Other PS2 games already have a native port: God of War and Transformers.
Sources: BurnoutDominatorReversed (GitHub) · Version 1.2.2 (GitHub) · PS2Recomp (GitHub)
The 2007 Burnout reaches version 1.0
On GitHub, literalynn released on November 10, 2026 version 1.0.0 of Burnout Dominator Reversed, followed by eight updates the same day, up to 1.2.2. It is an unofficial port of Criterion's racing game released in 2007. The game's main code, about 51,000 functions, is recompiled into C++ with PS2Recomp, as are the vector units' microprograms; the graphics chip goes through paraLLEl-GS on Vulkan, and sound and I/O are still emulated. The code is under the GPL-3.0 license.
What the port offers
- according to the README, the full game: World Tour, every event, crashes and Impact Time, videos, music and sound effects;
- 60 fps or more, up to 500, truly simulated rather than interpolated;
- up to 4 times the PS2 resolution, 1 to 16 samples per pixel, FXAA and progressive scan;
- a true 16:9 with no stretching, Xbox and PlayStation controllers with vibration, keyboard and mouse, and save states (F5 and F7).
What you need
- your own disc image of the European release SLES-54627; the American, Japanese and PSP releases do not work;
- 64-bit Windows 10 or 11, a CPU with 4 threads, a Vulkan graphics card, the Visual Studio Build Tools and 25 GB of free space. On Linux, you have to build it.
Caution
The README does not mention AI, but the project's last thirty commits are co-signed by Claude, Anthropic's AI. The launcher is not signed: download it only from the project's GitHub page. To play through emulation, see our PCSX2 tutorial. Other PS2 games already have a native port: God of War and Transformers.
Sources: BurnoutDominatorReversed (GitHub) · Version 1.2.2 (GitHub) · PS2Recomp (GitHub)
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