PlayStation

inFAMOUS 2 (PS3) native on PC, twice as fast

By Tgames · · 2 min read

A native port of inFAMOUS 2 runs on Windows from your PS3 disc: 91 fps versus 43 in RPCS3 according to its author, in an early public test.


inFAMOUS 2 with no emulator while you play

Developer Sami Enazi released on November 9, 2026 an unofficial Windows port of inFAMOUS 2, Sucker Punch's 2011 PS3 exclusive. The game's PPU and SPU code is recompiled to C/C++ with a fork of ps3recomp, then compiled with clang: the game runs directly on the PC's processor, with a Vulkan renderer. The project builds on Erik Martins's (erikomis) port and adopts lighting passes from ThiagoFraga761. The code is licensed under MIT.
There is nothing to download but the source code: the repository holds no game code, data, firmware or keys. The setup translates and compiles the game on your PC, and the resulting executable must never be shared.


The announced performance

On an i5-13600K with an RTX 2070 Super, the author measures 91 fps at the same spot in the city, versus 43 fps in RPCS3 0.0.42 with its default settings, at 720p. These figures have not been independently verified. Part of the SPU work, the deferred lighting and the SSAO, runs on the graphics card.
The port offers a settings menu (frame cap, vsync, anti-aliasing, upscaling, sharpening), controller support (DualShock 4, DualSense, Xbox…) and keyboard and mouse.


An early public test
  • the game boots, plays and saves, but has only been played up to about mission 4, on a single PC;
  • only the European disc BCES01143 with update 1.04 has been tested;
  • freezes of 0.3 to 1 second happen, the Beast fight drops to around 40 fps, and there is no save-slot screen yet.

What you need
  • your disc (the PS3_GAME folder) and update 1.04 installed in RPCS3, with the official PS3 firmware. The game must have been started once in RPCS3 up to the menu: the setup uses it to decrypt your copy;
  • Windows 10 or 11, an AVX2 processor, a Vulkan graphics card, 16 GB of RAM and about 30 GB of free space;
  • Git, Python, Visual Studio 2022 Build Tools, LLVM, CMake and Ninja, which the setup can add. Compiling takes 10 to 40 minutes.

Caution

The README states that the port was made with Claude Code, Anthropic's coding agent, in a little over two days: the author provided the game, the direction and the testing. Get the code only from the project's GitHub page. To play through emulation, see our RPCS3 tutorial. Other PS3 games already have a native port: God of War: Ascension, Killzone 2 and 3 and Sonic the Hedgehog (2006).


Sources: infamous2-port (GitHub) · infamous2-recomp, by erikomis (GitHub) · ps3recomp (GitHub)

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