Super Smash Bros. Melee runs natively on hacked PS3
Melee-PS3 1.0 ports Super Smash Bros. Melee natively to hacked PS3s, from your GameCube disc: DualShock 3, GameCube controllers and rollback.
Melee becomes a PS3 homebrew
On 3 November 2026, mayo (Mayo1970 on GitHub) released Melee-PS3 1.0, followed by 1.0.1 overnight. It is a native port of Super Smash Bros. Melee to the PlayStation 3, built on the decompilation doldecomp/melee, now complete, and on the free PSL1GHT development kit. No GameCube emulator: the game code runs directly on the console.
What you need
What the port offers
Our take
The port's code is under the GPL license and the author's account dates back to 2021. The project describes itself as AI-assisted, and the port has been tested on a real PS3. To play on PC, the native versions based on the same decompilation remain the simplest option; on PS3, it is one of the most ambitious homebrews of the year. Questions can go in the forum's PS5/PS4/PS3 Help.
Sources: Melee-PS3 (GitHub) · Releases (GitHub) · doldecomp/melee (GitHub) · Announcement (Reddit)
Melee becomes a PS3 homebrew
On 3 November 2026, mayo (Mayo1970 on GitHub) released Melee-PS3 1.0, followed by 1.0.1 overnight. It is a native port of Super Smash Bros. Melee to the PlayStation 3, built on the decompilation doldecomp/melee, now complete, and on the free PSL1GHT development kit. No GameCube emulator: the game code runs directly on the console.
What you need
- a PS3 running CFW or HEN;
- your own disc of the US version, GALE01 revision 2 (1.02), as.iso,.gcm,.ciso or an extracted folder. The port contains no game data;
- install melee.pkg from the XMB package manager, then copy the disc image to the game's folder or to /games/ on a USB drive.
What the port offers
- the DualShock 3 and GameCube controllers via the Wii U adapter, with no setup, rumble included if the adapter is powered;
- a PS3 menu (Select button): rendering in 16:9, unlock everything, stick jump, C-stick as smash or tilt, D-pad as a stick;
- the 1-on-1 online mode with rollback: the host displays an 8-digit code, and the other player enters it. Both sides need the same version, and UDP port 51000 open on the host's side (UPnP or manually);
- memory card saves in GCI format.
Our take
The port's code is under the GPL license and the author's account dates back to 2021. The project describes itself as AI-assisted, and the port has been tested on a real PS3. To play on PC, the native versions based on the same decompilation remain the simplest option; on PS3, it is one of the most ambitious homebrews of the year. Questions can go in the forum's PS5/PS4/PS3 Help.
Sources: Melee-PS3 (GitHub) · Releases (GitHub) · doldecomp/melee (GitHub) · Announcement (Reddit)
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