GTA Vice City Stories recompiled natively for PC
GTA Vice City Stories, never released on PC, arrives there as a native port based on the PS2 version: a first playable release, still in active development.
The GTA that PC forgot
Released on PSP in 2006 and then on PS2 in 2007, Grand Theft Auto: Vice City Stories never had an official PC version. The gta-vcs-recomp project, by gothamor (GPL-3.0 license), recompiles the executable of the US PS2 version (SLUS-21590) into C++ with PS2Recomp. The game runs natively, using Direct3D 11 on Windows and Vulkan on Linux.
Three releases in two days
The first version of the launcher came out on October 30, and 0.0.3 on the 31st. It adds free aim with the mouse or right stick, like in a PC shooter, and the mouse wheel to switch weapons. It also supports processors without AVX2 (Sandy Bridge, Ivy Bridge), and fixes bugs above 50 fps: Vic no longer falls off the Ferris wheel or the escalators.
The project log describes where things stand: the game starts at Fort Baxter, the opening cutscene plays, and you control Vic with the radar and objectives. In-game speed is about 55 to 60 frames per second, never exceeding 60. Sound is native. The project is still marked “in development”: expect bugs.
How it works
Sources: gta-vcs-recomp (GitHub) · Releases · Project log
The GTA that PC forgot
Released on PSP in 2006 and then on PS2 in 2007, Grand Theft Auto: Vice City Stories never had an official PC version. The gta-vcs-recomp project, by gothamor (GPL-3.0 license), recompiles the executable of the US PS2 version (SLUS-21590) into C++ with PS2Recomp. The game runs natively, using Direct3D 11 on Windows and Vulkan on Linux.
Three releases in two days
The first version of the launcher came out on October 30, and 0.0.3 on the 31st. It adds free aim with the mouse or right stick, like in a PC shooter, and the mouse wheel to switch weapons. It also supports processors without AVX2 (Sandy Bridge, Ivy Bridge), and fixes bugs above 50 fps: Vic no longer falls off the Ferris wheel or the escalators.
The project log describes where things stand: the game starts at Fort Baxter, the opening cutscene plays, and you control Vic with the radar and objectives. In-game speed is about 55 to 60 frames per second, never exceeding 60. Sound is native. The project is still marked “in development”: expect bugs.
How it works
- The launcher looks for the ISO of your own disc and checks that it is the US version.
- The game is compiled on your PC with Microsoft's free C++ tools (about 6 GB), which the launcher installs if needed.
- The first compilation takes 20 to 60 minutes, then a few minutes after an update.
- The launcher also backs up your saves and prepares a report if a bug occurs.
Sources: gta-vcs-recomp (GitHub) · Releases · Project log
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