Xbox 360

Fable II runs natively on Apple Silicon Macs at 60 fps

By Tgames · · 2 min read

Fable II, never released on Mac, runs natively on M1 and later Macs: the full game at 60 fps, built from your Xbox 360 disc.


Fable II on Mac, without an emulator

On GitHub, itar3 released on November 12, 2026 versions 1.0 then 1.1 of Fable2RecompMac, an unofficial port of Lionhead's role-playing game released on Xbox 360 in 2008. The game's code is recompiled into native ARM64 with the ReXGlue SDK, and a custom renderer draws the game in Metal, through MoltenVK. The project started from Fable2Recomp, a Windows port. The code is under the MIT license.
The app (47 MB DMG) contains no game files or code: it installs your game and builds it on your Mac, in 2 to 15 minutes, only once.


What works
  • according to the author, the whole game is playable, tested on an M4 Pro;
  • 60 fps almost everywhere, with a few drops to 55 in Bowerstone's busiest views;
  • the window's Retina resolution or a chosen full-screen resolution, with the original anti-aliasing;
  • since version 1.1, keyboard and mouse, with rebindable keys; a controller works too.

What you need
  • an Apple Silicon Mac (M1 or newer) on macOS 14 or later, and about 10 GB of free space;
  • your own disc image of Fable II and its Title Update 1, which is not on the disc. The Game of the Year edition and the Games on Demand version have been checked;
  • Apple's Command Line Tools, which the app offers to install.

Caution

Every commit in the project is co-signed by Claude, Anthropic's AI. The app is not signed by Apple: macOS blocks it on first launch, and you must allow it in Privacy & Security. Download it only from the project's GitHub page. To play through emulation on PC, see our Xenia Canary tutorial.


Sources: Fable2RecompMac (GitHub) · Version 1.1 (GitHub) · ReXGlue SDK (GitHub)

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