Mario Kart Wii recompiled natively for PC, Mac and Linux
WiiCompiled 0.9 turns your Mario Kart Wii disc into a native game for Windows, macOS and Linux: high resolution, widescreen and real Wii Remotes.
Mario Kart Wii without an emulator
On October 23, 2026, patchzyy released WiiCompiled 0.9.0, billed as the beta of version 1.0, followed by three bug-fix releases up to 0.9.3 on October 25. It is an unofficial PC port of Mario Kart Wii made by static recompilation: the Wii's PowerPC code is translated and then compiled for the PC, and no emulator runs while you play. Graphics go through aurora, a GameCube and Wii compatibility layer. The project's code is licensed under GPLv3.
The download contains no Nintendo code or data: the installer extracts your own disc, translates the game and compiles it on your machine, once and for all.
What the port offers
What you need
Caution
The port is not finished: the whole game should be playable, but compatibility, rendering, networking and performance are still being worked on. The author says AI tools were used during development. They also warn: only get the installer from the project's GitHub page, never from Discord or a download site. If you prefer emulation, Dolphin remains the reference. On the Wii side, Super Paper Mario has already received the same treatment.
Sources: WiiCompiled (GitHub) · Version 0.9.0 (GitHub) · Version 0.9.3 (GitHub) · Wheel Wizard (GitHub)
Mario Kart Wii without an emulator
On October 23, 2026, patchzyy released WiiCompiled 0.9.0, billed as the beta of version 1.0, followed by three bug-fix releases up to 0.9.3 on October 25. It is an unofficial PC port of Mario Kart Wii made by static recompilation: the Wii's PowerPC code is translated and then compiled for the PC, and no emulator runs while you play. Graphics go through aurora, a GameCube and Wii compatibility layer. The project's code is licensed under GPLv3.
The download contains no Nintendo code or data: the installer extracts your own disc, translates the game and compiles it on your machine, once and for all.
What the port offers
- an internal resolution several times higher than the Wii's, and any aspect ratio: the camera adapts to the window;
- a frame rate unlocked with interpolated frames, for 120 or 144 Hz screens (experimental, with glitches in places);
- the real Wii Remotes over Bluetooth (no infrared pointer yet), the official GameCube adapter and controllers, with Dolphin's input syntax;
- an in-game settings menu (F10 key), and MetalFX upscaling on Mac;
- the Retro Rewind mod, compiled as a separate game.
What you need
- Windows 10 or 11, 64-bit (a graphics card on the level of a GTX 1650), Linux (x64 or ARM64) or macOS;
- your disc image, unmodified, in the European (RMCP01), American (RMCE01) or Japanese (RMCJ01) version, as ISO, WBFS, RVZ or another common format. To copy your discs with CleanRip, see our USB Loader GX tutorial;
- about 20 GB free during installation, 5 GB afterwards.
Caution
The port is not finished: the whole game should be playable, but compatibility, rendering, networking and performance are still being worked on. The author says AI tools were used during development. They also warn: only get the installer from the project's GitHub page, never from Discord or a download site. If you prefer emulation, Dolphin remains the reference. On the Wii side, Super Paper Mario has already received the same treatment.
Sources: WiiCompiled (GitHub) · Version 0.9.0 (GitHub) · Version 0.9.3 (GitHub) · Wheel Wizard (GitHub)
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