Oasis Cash Brik

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Nuagedan100
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Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Image unavailable (removed by its host) Hello,

A developer originally of software and other programs for consoles, I got into developing small 2D games with no pretension whatsoever, just for the pure pleasure of creating and testing my abilities.

I'm here to show you the progress of my 3rd game since I started dev, that is to say "Oasis Cash Brik"

So here is the progress since early November 2011, done in the shadows but announced since early March.

No release date has been decided yet for this arcade game.

Oasis Cash Brik !
New game cover Image unavailable (removed by its host)
- The goal of the game is to collect as much money as possible during the first chapter in order to be able to buy chapters 2,3,4,5 etc...
- Each chapter has a particular theme, Egypt, Tropic, Wild Nature, City Zen, Glacial Blast, ...
- On each level you have 3 lives, actually you can't die in this game, but if you lose during a run your money isn't validated and you'll lose it.
- Your score is your money, each chapter has a predefined purchase cost.
- This game has, over time, become more of a brick-breaker adventure game than simple levels chained one after another at each step.
- The game will evolve according to my level of inspiration and my coding level.
I've been developing it for over a month now, personally it has exceeded my initial expectations, it's stable but I assume there are still a few bugs here and there.


Preview in pictures:
Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Changelog:
Spoiler
EDIT: Update from 03/01
Added level 4 of chapter 4:

Added an animation when buying a chapter:

EDIT: Update from 03/02

*Added Chapter 5
*Added 4 levels for chapter 5
*Added a bonus system for each chapter, that is to say for each chapter and its four acquired levels, you'll get access to a safe that will give you access to a bonus level to collect a bit more $, you will only have access to these levels once and it's up to you not to lose during that stage.

New map with bonus option and its safes ;)

EDIT: Update from 03/08

*Fixed more than a dozen bugs in most of the chapters.
*Added animation in the menu

EDIT: Update from 03/10

*Added fullscreen/Windows mode on the world map and not in the menu, due to a coding issue with the Tedit etc. that are not handled by fullscreen.
*Fixed a bug in a bonus level that crashed the game.
*Added the ability to enter a player name.
*Added display of player name on the world map.
*Added an online update check system, the game will check if an update is available or not and will inform you in the game menu.

EDIT: Update from 03/11

*Fixed various bugs (Notably when a game session was lost, the game froze).
*Fixed a few graphical bugs and sprite offsets.

EDIT: Update from 03/18

*Added custom paddle mode on the world map
*Added paddle management for chapter 1 and 2, i.e. 8 levels compatible with this mode (still need to code chapters 3,4,5,6 to have this mode in those levels)
*Added the paddle selection interface.
*Added 9 different paddles
*Added Level 1 and 2 in chapter 6

EDIT: Update from 03/22

*Added Cash_Online SQL + PHP on the site
*Added an in-game bonus (extra red ball)
*Fixed 3 graphical bugs

EDIT: Update from 03/24

*Added animation on the fire bonus ball
*Added a mouse control lock when losing the ball to gauge the bonus ball
*Added Bonus Ball in 3 levels, that is to say for now 1 level per chapter
*Added a new data system to count the fruits collected in each level.
I'm developing (in each level you collect fruits, bananas, cherries, strawberries etc and well they are counted and the number of fruits will be displayed on the world map (see image).
Note that if you lose during a run, say goodbye to the harvest, you need to finish the current run for it to be counted

EDIT: Update from 03/27

*Added a system that tracks the number of fruits collected in each game played and displays it at the end of the run and adds it to your stock.
*Added bonuses in other chapters

EDIT: Update from 03/31

*Presentation of the game's front cover
*Added colored cubic animation on every brick destruction of the respective level
*Added colored Rock animation on every brick destruction of the respective level
*Added a fire tornado bonus in certain levels of each chapter.
*More bugs fixed.

ToDo:
Spoiler
- Themed chapter texts OK
- Chapter 3 OK
- Chapter 4 OK
- Chapter 5 OK
- Levels of chapters 3 4 and 5 OK
- Brick destruction animation for chapters 3 4 and 5 OK
- Theme names ( Graph ) OK
- Creation of chapter 6 levels OK
- Creation of chapter points on the world map, purchase animation, button animation, creation of purchase detection. OK
- Added custom paddle management to the chapter in all levels. OK
- Hi-score table 0%
- Display of the best score to beat on the world map (this will be the fruits collected during the whole adventure of the game) OK
- Other ( Waiting for ideas ) In progress
- Added the ball bonus in all levels OK
External content (video or audio) hidden: it sets its own cookies.
Minimum config:
Operating system:Windows XP
Cpu: Duron or Athlon 2Ghz
Gpu: Nvidia FX or ATI Radeon 9600 graphics card
Directx: 9c minimum
Memory: 2Go DDR2
Installation: .exe on the fly
Hdd: 20 Mo minimum
Hdd UPDATE from 03/24/2012: 60 Mo minimum

Download the Tgames demo version
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Nuagedan100
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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Hello,

Can an administrator hide the image links and center them please.

I don't see how to do it thanks!!!

++
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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Yes indeed that's it.
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Re: Oasis Cash Brik

Post by ovaler »

Automatically translated from French.

Thanks for your contribution and thanks to Mamule for the formatting ;)
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Re: Oasis Cash Brik

Post by TGbot »

Automatically translated from French.

I often go on hardsoft and I was following this project.

In any case good idea to come see us.
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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Great thanks for the changes it's clear and clean thanks Kalidor.
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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Thanks mamule ;) I am Sorry!!! Thanks ;)

I'm going to post an excerpt of a video of my new bonus for you here.

in 10 minutes it'll be up.
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Re: Oasis Cash Brik

Post by ovaler »

Automatically translated from French.

Download link????
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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Tornade Bonus Excerpt!

See you soon for more news.

External content (video or audio) hidden: it sets its own cookies.

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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Ovaler,

No download link, it's still in development, I don't want to give a link because the game has bugs here and there, if I do, playing it might leave users disappointed and give a bad image of this little game.

Once it's stable a demo version will see the light of day!

++
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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Good evening,

A lot of work has just been done on the game's handling, at this stage I'm very proud of that, I won't hide that I was skeptical about the game's handling, because the ball's movement is "pretty wild" there was no proper movement...

I announce the additions:

*Improved handling of the ball's movement.
*Added a movement combo to steer the ball left or right.
Do this by quickly sliding the bar left or right during the ball's collision with the bar, this will give the ball the direction you give it.

Image unavailable (removed by its host)
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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Hello here's my latest progress.

Edit: 07/04

*New game Menu
*Challenges menu (under construction 15%).
*Various Bugs fixed

Image unavailable (removed by its host)

Image unavailable (removed by its host)

*Added a bunch of fruit

I made a mix for each level.

Image unavailable (removed by its host)

©HardSoft Project
©Fotolia


*Challenge Menu (30%).
*1 level built in the challenge menu (15% 5 left to create).
*Animation style+text (see images).
*Custom bar active in all levels (Chapter 1 to 6).

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Image unavailable (removed by its host)
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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Hello,

New Trailer!
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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Tgames demo version available tomorrow I'm just polishing it up and it's good, I'll contact an administrator tomorrow afternoon to give you the demo link to put on your server with a nice article ;)

:bat:
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Re: Oasis Cash Brik

Post by Oops »

Automatically translated from French.

:74: thanks ;)
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Re: Oasis Cash Brik

Post by ovaler »

Automatically translated from French.

Ah that's good ;) Can't wait for tomorrow ...
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Re: Oasis Cash Brik

Post by TGbot »

Automatically translated from French.

By the way it's Tgames not tgame!
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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Ok update mistake where did you see that?
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Re: Oasis Cash Brik

Post by ovaler »

Automatically translated from French.

Already fixed ;)

It was on your last post ....
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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Alright thanks and sorry.
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Re: Oasis Cash Brik

Post by Oops »

Automatically translated from French.

devil's advocate mode on:
I'm just reminding mamiesophie that she's not being asked to correct every single post :? the first post of important topics is already not bad.

and also Nuagedan100 might have a few excuses (nationality, age, etc...) and on their side Nuagedan100 could make a bit of an effort :bravo:

devil's advocate mode off:
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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Absolutely, thanks guys!
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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Thanks Mamule,

Say hi to your kids from me too.

I'll come back later to give some news pictures of my game.

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Re: Oasis Cash Brik

Post by ovaler »

Automatically translated from French.

Ah, Nuagedan100 is back :74:

Well, my kids also have a lot of fun with your little game even though my daughter struggles a bit, it amuses them a lot, and with all those colors it's great ;)

Thanks again :bravo:
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Re: Oasis Cash Brik

Post by Nuagedan100 »

Automatically translated from French.

Thanks ovaler!

I've made quite a few changes and finished chapter 6 as well as all the levels of Challenges Mode.

I need to redo a few images in some levels of each chapter, then I'm going to work on my website a bit since I haven't done anything on it yet!

;)

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