A developer originally of software and other programs for consoles, I got into developing small 2D games with no pretension whatsoever, just for the pure pleasure of creating and testing my abilities.
I'm here to show you the progress of my 3rd game since I started dev, that is to say "Oasis Cash Brik"
So here is the progress since early November 2011, done in the shadows but announced since early March.
No release date has been decided yet for this arcade game.
Oasis Cash Brik !
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- The goal of the game is to collect as much money as possible during the first chapter in order to be able to buy chapters 2,3,4,5 etc...
- Each chapter has a particular theme, Egypt, Tropic, Wild Nature, City Zen, Glacial Blast, ...
- On each level you have 3 lives, actually you can't die in this game, but if you lose during a run your money isn't validated and you'll lose it.
- Your score is your money, each chapter has a predefined purchase cost.
- This game has, over time, become more of a brick-breaker adventure game than simple levels chained one after another at each step.
- The game will evolve according to my level of inspiration and my coding level.
I've been developing it for over a month now, personally it has exceeded my initial expectations, it's stable but I assume there are still a few bugs here and there.
Preview in pictures:
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Spoiler
Added level 4 of chapter 4:
Added an animation when buying a chapter:
EDIT: Update from 03/02
*Added Chapter 5
*Added 4 levels for chapter 5
*Added a bonus system for each chapter, that is to say for each chapter and its four acquired levels, you'll get access to a safe that will give you access to a bonus level to collect a bit more $, you will only have access to these levels once and it's up to you not to lose during that stage.
New map with bonus option and its safes
EDIT: Update from 03/08
*Fixed more than a dozen bugs in most of the chapters.
*Added animation in the menu
EDIT: Update from 03/10
*Added fullscreen/Windows mode on the world map and not in the menu, due to a coding issue with the Tedit etc. that are not handled by fullscreen.
*Fixed a bug in a bonus level that crashed the game.
*Added the ability to enter a player name.
*Added display of player name on the world map.
*Added an online update check system, the game will check if an update is available or not and will inform you in the game menu.
EDIT: Update from 03/11
*Fixed various bugs (Notably when a game session was lost, the game froze).
*Fixed a few graphical bugs and sprite offsets.
EDIT: Update from 03/18
*Added custom paddle mode on the world map
*Added paddle management for chapter 1 and 2, i.e. 8 levels compatible with this mode (still need to code chapters 3,4,5,6 to have this mode in those levels)
*Added the paddle selection interface.
*Added 9 different paddles
*Added Level 1 and 2 in chapter 6
EDIT: Update from 03/22
*Added Cash_Online SQL + PHP on the site
*Added an in-game bonus (extra red ball)
*Fixed 3 graphical bugs
EDIT: Update from 03/24
*Added animation on the fire bonus ball
*Added a mouse control lock when losing the ball to gauge the bonus ball
*Added Bonus Ball in 3 levels, that is to say for now 1 level per chapter
*Added a new data system to count the fruits collected in each level.
I'm developing (in each level you collect fruits, bananas, cherries, strawberries etc and well they are counted and the number of fruits will be displayed on the world map (see image).
Note that if you lose during a run, say goodbye to the harvest, you need to finish the current run for it to be counted
EDIT: Update from 03/27
*Added a system that tracks the number of fruits collected in each game played and displays it at the end of the run and adds it to your stock.
*Added bonuses in other chapters
EDIT: Update from 03/31
*Presentation of the game's front cover
*Added colored cubic animation on every brick destruction of the respective level
*Added colored Rock animation on every brick destruction of the respective level
*Added a fire tornado bonus in certain levels of each chapter.
*More bugs fixed.
ToDo:
Spoiler
- Chapter 3 OK
- Chapter 4 OK
- Chapter 5 OK
- Levels of chapters 3 4 and 5 OK
- Brick destruction animation for chapters 3 4 and 5 OK
- Theme names ( Graph ) OK
- Creation of chapter 6 levels OK
- Creation of chapter points on the world map, purchase animation, button animation, creation of purchase detection. OK
- Added custom paddle management to the chapter in all levels. OK
- Hi-score table 0%
- Display of the best score to beat on the world map (this will be the fruits collected during the whole adventure of the game) OK
- Other ( Waiting for ideas ) In progress
- Added the ball bonus in all levels OK
Minimum config:
Operating system:Windows XP
Cpu: Duron or Athlon 2Ghz
Gpu: Nvidia FX or ATI Radeon 9600 graphics card
Directx: 9c minimum
Memory: 2Go DDR2
Installation: .exe on the fly
Hdd: 20 Mo minimum
Hdd UPDATE from 03/24/2012: 60 Mo minimum
Download the Tgames demo version
official site



























