sniper3d wrote: Same for me, works under configurable and GX, tried several backups and still the same under wiiflow
WiiFlow 4.2.1 r441 [updated: 31/12]
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shunite
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
sniper3d wrote: Idem pour moi, fonctionne sous configurable et GX, essaye de plusieurs backup et toujours pareil sous wiiflow
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Jiiwah
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
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safirion
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
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TGbot
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
An alpha version isn't meant to be accessible to a wide audience: it's an internal version. It's the first phase of concrete software development after the application's coding. Generally, a product in alpha test — we commonly use the English term alpha-test — doesn't have all the features planned for the final product, unlike a product in beta test which should be complete. The alpha is therefore missing certain features, and contains a still significant number of bugs.
The goal of this phase is to implement all the features of the final software and this is handled within the development studio itself.
Une version alpha n'est pas censée être accessible à un large public : c'est une version interne. C'est la première phase de développement concret du logiciel après le codage de l'application. Généralement, un produit en test alpha — on utilise couramment le terme anglais alpha-test — n'a pas toutes les fonctionnalités prévues dans le produit final, contrairement à un produit en test bêta qui devrait être complet. L'alpha est donc dépourvue de certaines fonctionnalités, et contient un nombre de bugs encore important.
Le but de cette phase est d'implémenter toutes les fonctionnalités du logiciel final et celle-ci est traitée à l'intérieur même du studio de développement.
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
thanks for that definition Mr. Dictionarykalidor wrote:Alpha version
An alpha version isn't meant to be accessible to a wide audience: it's an internal version. It's the first phase of concrete software development after the application's coding. Generally, a product in alpha test — we commonly use the English term alpha-test — doesn't have all the features planned for the final product, unlike a product in beta test which should be complete. The alpha is therefore missing certain features, and contains a still significant number of bugs.
The goal of this phase is to implement all the features of the final software and this is handled within the development studio itself.
It's miigotu!!! What do you want!!??
merci pour cette définition Monsieur dictionnairekalidor wrote:Version alpha
Une version alpha n'est pas censée être accessible à un large public : c'est une version interne. C'est la première phase de développement concret du logiciel après le codage de l'application. Généralement, un produit en test alpha — on utilise couramment le terme anglais alpha-test — n'a pas toutes les fonctionnalités prévues dans le produit final, contrairement à un produit en test bêta qui devrait être complet. L'alpha est donc dépourvue de certaines fonctionnalités, et contient un nombre de bugs encore important.
Le but de cette phase est d'implémenter toutes les fonctionnalités du logiciel final et celle-ci est traitée à l'intérieur même du studio de développement.
C'est miigotu!!! Que veux tu!!??
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
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Jiiwah
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
So why do I stay on WiiFlow then? well because I was there before him, I'll still be there after him and I want to keep offering you (tgamers) WiiFlow, and I think quite a few beta-testers/themers think like me.
Not easy to deal with, this miigotu
Pourquoi je reste sur WiiFlow alors ? ben parce que j'étais la avant lui, je le serais encore après lui et que je veux toujours vous proposer (aux tgamers) WiiFlow, et je pense que pas mal de beta-testeus/themers pensent comme moi.
Pas facile à vivre ce miigotu
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safirion
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
I was just responding to:
Otherwise, I fully understand your point of view Jiiwah, I actually regularly test Wiiflow whenever a rev is available (before I used to compile the sources) because I hope one day it'll become as stable and performant as in the first 40 revs.mamule wrote: by our Miigot
Je répondait juste à :
Sinon, je comprends parfaitement ton point de vue Jiiwah, je teste d’ailleurs régulièrement Wiiflow quand une rev est disponible (avant je compilais les sources) car j'espère qu'un jour il redeviendra aussi stable et performant que dans les 40 premières rev.mamule wrote: par notre Miigot
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Jiiwah
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
To sum up, miigotu is in a fairly particular personal situation (and he's asking for it). He'd like to have a stable version for r420, then only after that does he want to sort out his life and so maybe after that we won't see him as much.
That's also why he's going to release revs with a long changelog.
Info for everyone by the way, when you add WW or VC, to see them in WiiFlow you need to delete the "lists" folder found in the "cache" folder (/wiiflow/cache/lists)
En résumé, miigotu est dans une situation personnelle assez particulière (et il le cherche). Il aimerai avoir une version stable pour la r420, puis seulement après il veut remettre de l'ordre dans sa vie et donc peut être qu'après on ne le reverra plus autant.
Voila aussi pourquoi il va sortir des rev avec de long changelog.
Info pour tous au passage, lorsque vous rajoutez des WW ou VC, pour les voir dans WiiFlow il faut effacer le dossier "lists" ce trouvant dans le dossier "cache" (/wiiflow/cache/lists)
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
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safirion
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
Ah.. I wasn't aware of that, I hope it's nothing serious...Jiiwah wrote: To sum up, miigotu is in a fairly particular personal situation (and he's asking for it).
Ah.. J'étais pas au courant, j'espère que ce n'est rien de grave...Jiiwah wrote: En résumé, miigotu est dans une situation personnelle assez particulière (et il le cherche).
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
*Compile portlibs with devkitPPC r24 and libogc 1.8.8
*Move the stack up 8 bytes and align 32 after bss also, so that .end is always
aligned.
*Fix finding of the main application in channels, there is not need for a second
scan of the app files and checking for a wad header with memcmp if you get the
info from the TMD correctly. This eliminates the skip_bootcontent method and
all nand games boot the same way.
*Add a workaround for custom channels (forwarders) so that they use
WII_LaunchTitle instead of the custom appldr.
*Fix booting of injected vc.
*Align everything going through ioctls and ioctlv for nand emu, to improve cache
flushing.
*Improve the nand emu mount/dismount and simplify it.
*Rename everything WiiTDB to GameTDB, and change to the new URL's. This
includes some fixes to the cover downloader and speeds it up ALOT. Instead of
12 url requests for each missing cover, now it will be 2-3 at most. There are
also no longer seperate url's for channels and games. Also renamed any wiitdb
references in languages and themes to the gametdb counterpart, using the same
case as it were before.
*Some cleanup of wbfs initialization, removing some unneeded or unused
parameters and variables.
*Added sdhc.h and sdhc.c from CFG
*Added support for playing games from SD with the same file system support as
USB.
*Added sorting by console type based on the id of the game. Use it by sorting
By Game ID and using b+up/down to cycle through the systems.
--Some new translations for this:
custom=Custom
commodore=Commodore 64
neogeo=Neo-Geo
nes=Nintendo
snes=Super Nintendo
mastersystem=Sega Master System
genesis=Sega Genesis
nintendo64=Nintendo64
turbografx16=TurboGrafx-16
turbografxcd=TurboGrafx-CD
wiiware=WiiWare
wiichannels=Offical Wii Channels
wii=Wii
homebrew=Homebrew
unknown=Unknown
*Lower mem2 priority size to send more shit to MEM2_alloc
*Raise mem1 upper limit for the apploader 8 bytes.
*Make cheat downloader work for WiiWare and VC
*Delete menu 7, forgot last commit
*Attempt at fixing case colors, still needs work, also titles may need some work
since they seem to not be read form xml or custom_titles.ini sometimes.
*Clarify the setting up of low memory in disc.c
*Remove the ios parameter from the apploader, Disc_BootPartition, and
Disc_WiiBoot.
*Make frag truly work for WBFS partitions.
*Clean up some includes throughout.
*Make all data pointers and parameters for channel launching use u8 * instead of
u32 * to get rid of mass casting in pointer math.
*A shitload more im sure, need to commit to sync to official SVN.
*Compile portlibs with devkitPPC r24 and libogc 1.8.8
*Move the stack up 8 bytes and align 32 after bss also, so that .end is always
aligned.
*Fix finding of the main application in channels, there is not need for a second
scan of the app files and checking for a wad header with memcmp if you get the
info from the TMD correctly. This eliminates the skip_bootcontent method and
all nand games boot the same way.
*Add a workaround for custom channels (forwarders) so that they use
WII_LaunchTitle instead of the custom appldr.
*Fix booting of injected vc.
*Align everything going through ioctls and ioctlv for nand emu, to improve cache
flushing.
*Improve the nand emu mount/dismount and simplify it.
*Rename everything WiiTDB to GameTDB, and change to the new URL's. This
includes some fixes to the cover downloader and speeds it up ALOT. Instead of
12 url requests for each missing cover, now it will be 2-3 at most. There are
also no longer seperate url's for channels and games. Also renamed any wiitdb
references in languages and themes to the gametdb counterpart, using the same
case as it were before.
*Some cleanup of wbfs initialization, removing some unneeded or unused
parameters and variables.
*Added sdhc.h and sdhc.c from CFG
*Added support for playing games from SD with the same file system support as
USB.
*Added sorting by console type based on the id of the game. Use it by sorting
By Game ID and using b+up/down to cycle through the systems.
--Some new translations for this:
custom=Custom
commodore=Commodore 64
neogeo=Neo-Geo
nes=Nintendo
snes=Super Nintendo
mastersystem=Sega Master System
genesis=Sega Genesis
nintendo64=Nintendo64
turbografx16=TurboGrafx-16
turbografxcd=TurboGrafx-CD
wiiware=WiiWare
wiichannels=Offical Wii Channels
wii=Wii
homebrew=Homebrew
unknown=Unknown
*Lower mem2 priority size to send more shit to MEM2_alloc
*Raise mem1 upper limit for the apploader 8 bytes.
*Make cheat downloader work for WiiWare and VC
*Delete menu 7, forgot last commit
*Attempt at fixing case colors, still needs work, also titles may need some work
since they seem to not be read form xml or custom_titles.ini sometimes.
*Clarify the setting up of low memory in disc.c
*Remove the ios parameter from the apploader, Disc_BootPartition, and
Disc_WiiBoot.
*Make frag truly work for WBFS partitions.
*Clean up some includes throughout.
*Make all data pointers and parameters for channel launching use u8 * instead of
u32 * to get rid of mass casting in pointer math.
*A shitload more im sure, need to commit to sync to official SVN.
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TGbot
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
Code dump while scrolling coverflow
Right side of the black cases?
Titles in English ( despite re-downloading titles 3 times)
It worked perfectly in 416.
nand emu test ( rolling thunder 2 and family pirate party)
No issues, except for family pirate, you need to launch this game with video=system, otherwise black screen.
Anyway can't wait for 418, going back to 416!
Code dump en défilement coverflow
Coté droit des boitiers de couleur noire ?
Titres en anglais ( malgré le retelechargement 3 fois des titres)
Ca fonctionnait impec en 416.
test emu nand ( rolling thunder 2 et family pirate party)
Pas de soucis , sauf pour family pirate , il faut lancer ce jeu en video =systeme , sinon ecran noir.
Bref vivement la 418, retour en 416 !
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
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safirion
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
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MickeyBlue
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
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Jiiwah
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
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MickeyBlue
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
-
Jiiwah
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
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actarus1973
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
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zinzin
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
When you say it works do you mean it doesn't freeze between missions huh??
Because that's Driver Frisco's issue with Wf for me ^^
Quand tu dis fonctionne tu veux dire qu'il ne freeze pas entre les missions hein ??
Car c'est son soucis à Driver Frisco avec Wf chez moi ^^
Miui-france Moderator ^_^
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Beniben
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
I have a slight problem after installing wiiflow: I have a 500 gig hard drive that I set up as recommended in the "properly preparing your hard drive" topic, and I put a game on it to test the software.
Unfortunately, when I launch the game, wiiflow loads it, but I get a black screen afterwards, and no game.
Is it possible to fix this problem (I tried with Poképark wii)?
J'ai un léger problème après avoir installé wiiflow: J'ai un disque dur 500 gigas que j'ai programmé comme conseillé sur le topic "bien préparer son disque dur", et j'y ai mis un jeu pour tester le logiciel.
Malheureusement, quand je lance le jeu, wiiflow le charge, mais j'ai un écran noir après, et pas de jeu.
Est-ce possible de régler ce problème (j'ai essayé avec Poképark wii)?
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Jiiwah
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
https://dl.dropbox.com/u/32273915/boot%281%29.dol
it should launch games better.
https://dl.dropbox.com/u/32273915/boot%281%29.dol
il devrait mieux lancer les jeux.
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Beniben
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]
Automatically translated from French.
Also, is it possible to read wii saves with wiiflow?
Aussi, est-il possible de lire les sauvegardes de la wii avec wiiflow?