WiiFlow 4.2.1 r441 [updated: 31/12]

Wii homebrews: Homebrew Channel, USB Loader GX, WiiFlow, emulators, games and utilities, with their updates and download links.
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by shunite »

Automatically translated from French.

sniper3d wrote: Same for me, works under configurable and GX, tried several backups and still the same under wiiflow
Hors sujet
Under which version of configurable do you manage to run it? for me with v70 I get freezes between each mission.
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by Jiiwah »

Automatically translated from French.

:100: Topic updated
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by safirion »

Automatically translated from French.

Wiiflow Rev 416 + CIOS X D2X 7b1: code dump when displaying channels and not smooth at all for the coverflow...
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by TGbot »

Automatically translated from French.

Alpha version

An alpha version isn't meant to be accessible to a wide audience: it's an internal version. It's the first phase of concrete software development after the application's coding. Generally, a product in alpha test — we commonly use the English term alpha-test — doesn't have all the features planned for the final product, unlike a product in beta test which should be complete. The alpha is therefore missing certain features, and contains a still significant number of bugs.

The goal of this phase is to implement all the features of the final software and this is handled within the development studio itself.
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by sniper3d »

Automatically translated from French.

:arff: jii I get freezes plugging in the nuk when wiiflow starts :shock:
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by Oops »

Automatically translated from French.

kalidor wrote:Alpha version

An alpha version isn't meant to be accessible to a wide audience: it's an internal version. It's the first phase of concrete software development after the application's coding. Generally, a product in alpha test — we commonly use the English term alpha-test — doesn't have all the features planned for the final product, unlike a product in beta test which should be complete. The alpha is therefore missing certain features, and contains a still significant number of bugs.

The goal of this phase is to implement all the features of the final software and this is handled within the development studio itself.
thanks for that definition Mr. Dictionary :mrgreen: :bravo:

It's miigotu!!! What do you want!!??
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by safirion »

Automatically translated from French.

I'm just reporting bugs (even though I suppose they've already been noticed ;p)... Anyway... I hope your miigotuchoudamour will keep his promise of a stable version in 3.0.
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by Jiiwah »

Automatically translated from French.

Miigotu is absolutely not my miigotuchoudamour, quite the opposite.
So why do I stay on WiiFlow then? well because I was there before him, I'll still be there after him and I want to keep offering you (tgamers) WiiFlow, and I think quite a few beta-testers/themers think like me.

Not easy to deal with, this miigotu :93:
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by safirion »

Automatically translated from French.

Yes, I know very well that nobody likes miigotu's behavior ;)
I was just responding to:
mamule wrote: by our Miigot
Otherwise, I fully understand your point of view Jiiwah, I actually regularly test Wiiflow whenever a rev is available (before I used to compile the sources) because I hope one day it'll become as stable and performant as in the first 40 revs.
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by Jiiwah »

Automatically translated from French.

We all hope so, obviously.

To sum up, miigotu is in a fairly particular personal situation (and he's asking for it). He'd like to have a stable version for r420, then only after that does he want to sort out his life and so maybe after that we won't see him as much.

That's also why he's going to release revs with a long changelog.


Info for everyone by the way, when you add WW or VC, to see them in WiiFlow you need to delete the "lists" folder found in the "cache" folder (/wiiflow/cache/lists)
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by Oops »

Automatically translated from French.

delete lists or run the wiitdb update (normally ^^')
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by safirion »

Automatically translated from French.

Jiiwah wrote: To sum up, miigotu is in a fairly particular personal situation (and he's asking for it).
Ah.. I wasn't aware of that, I hope it's nothing serious... :?
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by Jiiwah »

Automatically translated from French.

:100: r417

*Compile portlibs with devkitPPC r24 and libogc 1.8.8
*Move the stack up 8 bytes and align 32 after bss also, so that .end is always
aligned.
*Fix finding of the main application in channels, there is not need for a second
scan of the app files and checking for a wad header with memcmp if you get the
info from the TMD correctly. This eliminates the skip_bootcontent method and
all nand games boot the same way.
*Add a workaround for custom channels (forwarders) so that they use
WII_LaunchTitle instead of the custom appldr.
*Fix booting of injected vc.
*Align everything going through ioctls and ioctlv for nand emu, to improve cache
flushing.
*Improve the nand emu mount/dismount and simplify it.
*Rename everything WiiTDB to GameTDB, and change to the new URL's. This
includes some fixes to the cover downloader and speeds it up ALOT. Instead of
12 url requests for each missing cover, now it will be 2-3 at most. There are
also no longer seperate url's for channels and games. Also renamed any wiitdb
references in languages and themes to the gametdb counterpart, using the same
case as it were before.
*Some cleanup of wbfs initialization, removing some unneeded or unused
parameters and variables.
*Added sdhc.h and sdhc.c from CFG
*Added support for playing games from SD with the same file system support as
USB.
*Added sorting by console type based on the id of the game. Use it by sorting
By Game ID and using b+up/down to cycle through the systems.
--Some new translations for this:
custom=Custom
commodore=Commodore 64
neogeo=Neo-Geo
nes=Nintendo
snes=Super Nintendo
mastersystem=Sega Master System
genesis=Sega Genesis
nintendo64=Nintendo64
turbografx16=TurboGrafx-16
turbografxcd=TurboGrafx-CD
wiiware=WiiWare
wiichannels=Offical Wii Channels
wii=Wii
homebrew=Homebrew
unknown=Unknown

*Lower mem2 priority size to send more shit to MEM2_alloc
*Raise mem1 upper limit for the apploader 8 bytes.
*Make cheat downloader work for WiiWare and VC
*Delete menu 7, forgot last commit
*Attempt at fixing case colors, still needs work, also titles may need some work
since they seem to not be read form xml or custom_titles.ini sometimes.
*Clarify the setting up of low memory in disc.c
*Remove the ios parameter from the apploader, Disc_BootPartition, and
Disc_WiiBoot.
*Make frag truly work for WBFS partitions.
*Clean up some includes throughout.
*Make all data pointers and parameters for channel launching use u8 * instead of
u32 * to get rid of mass casting in pointer math.
*A shitload more im sure, need to commit to sync to official SVN.
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by TGbot »

Automatically translated from French.

Testing of version 417 ( 1h of testing ) ( d2X 7b1d)

Code dump while scrolling coverflow
Right side of the black cases?
Titles in English ( despite re-downloading titles 3 times)
It worked perfectly in 416.

nand emu test ( rolling thunder 2 and family pirate party)

No issues, except for family pirate, you need to launch this game with video=system, otherwise black screen.

Anyway can't wait for 418, going back to 416!
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by Oops »

Automatically translated from French.

Thanks for the update. still no hdd. Maybe in a week :?
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by safirion »

Automatically translated from French.

I trust the feedback and wisely stay on 416 :p
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by MickeyBlue »

Automatically translated from French.

Hi everyone, I'd like to know if Driver San Francisco works with the Wiiflow update? thanks.
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by Jiiwah »

Automatically translated from French.

@MickeyBlue: no
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by MickeyBlue »

Automatically translated from French.

Ok, thanks, I saw that it works with USB Loader GX 2.2 rev 1100, so I'll wait then :)
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by Jiiwah »

Automatically translated from French.

It also works with older revs of wiiflow, but I couldn't tell you which ones, not having tested it.
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by actarus1973 »

Automatically translated from French.

For me Driver San Fransisco works with Wiiflow 3.0 Alpha r416 (not tested with 417)
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by zinzin »

Automatically translated from French.

which d2x rev are you using??
When you say it works do you mean it doesn't freeze between missions huh??
Because that's Driver Frisco's issue with Wf for me ^^
Vw ! What else ? Mk1 only ! Lower is better !
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by Beniben »

Automatically translated from French.

Hello everyone.
I have a slight problem after installing wiiflow: I have a 500 gig hard drive that I set up as recommended in the "properly preparing your hard drive" topic, and I put a game on it to test the software.
Unfortunately, when I launch the game, wiiflow loads it, but I get a black screen afterwards, and no game.
Is it possible to fix this problem (I tried with Poképark wii)?
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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by Jiiwah »

Automatically translated from French.

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Re: WiiFlow 4.2.1 r441 [updated: 31/12]

Post by Beniben »

Automatically translated from French.

Thanks but it's no better: it bugs during the software's launch.
Also, is it possible to read wii saves with wiiflow?

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