Microsoft publishes the Kinect SDK beta for Windows

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sniper3d
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Microsoft publishes the Kinect SDK beta for Windows

Post by sniper3d »

Automatically translated from French.

Kinect is certainly one of Microsoft's biggest successes to date. This accessory for the Xbox 360 is equipped with infrared sensors that allow you to track human body movements and translate them into controls in a video game. So you play without a controller: you have to contort yourself to accomplish your goals. The publisher had promised that a beta of the SDK under Windows would be launched in the spring and it is now done.
Image unavailable (removed by its host) The development kit aims at Windows and will therefore allow those inspired to create applications exploiting the accessory on regular computers. Kinect uses a USB connection and plugs in like a webcam. The only requirement is that the computer must use Windows 7, in 32-bit or 64-bit version, and that the graphics card is at least compatible with DirectX 9.0c. Note that at the end of the beta, compatibility could be extended to Vista.

The SDK contains the following data and features:

The drivers necessary for proper Kinect recognition
Sound processing, which includes support for a network of four microphones, with the ability to cancel echoes and noise
Sound source detection by beamforming which allows you to determine the location of the source in space, which according to the publisher improves reliability when the voice recognition API is used
Data relating to depth which allows you to get the distance between an object and the Kinect
Raw data for audio and image
Documentation for APIs and description of the SDK architecture
Code examples to show how the SDK is used


It is available in two versions, 32-bit or 64-bit, depending on your operating system. In both cases, it weighs just over 20 MB.
Image unavailable (removed by its host) Developers who don't have development tools at hand can help themselves on the downloads page to get Visual Studio 2010 Express as well as .NET Framework 4.0. If you already own a commercial version of Visual Studio 2010, no additional installation will be required. Finally, the SDK contains the drivers for the Kinect and we recommend installing it before plugging in the accessory.

Last important clarification: the SDK is free and can be used by anyone on the condition that it is not used in commercial projects.

The Kinect SDK can be downloaded from Microsoft Research, or here :accord:
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Source

System requirements
Hardware

Kinect for Xbox 360 sensor
Computer with a dual-core, 2.66-GHz or faster processor
Windows 7–compatible graphics card that supports DirectX 9.0c capabilities
2-GB RAM (4-GB RAM recommended)

Software

Windows 7 (x86 or x64)
Visual Studio 2010 Express (or other 2010 edition)
Microsoft .NET Framework 4.0
For additional requirements for samples, see the Readme file

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