NeoGamma R8 final [UPDATE 13/03/2010]

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NeoGamma R8 final [UPDATE 13/03/2010]

Post by Oops »

Automatically translated from French.

2026 update: this topic dates from 2010 and the tools have changed since. The up-to-date method is in our tutorial Wii: playing your games from a USB hard drive in 2026 (d2x cIOS, WBFS, USB Loader GX).
NeoGamma R8 Final

Image unavailable (removed by its host)

Wiipower blesses us with an update to his Backup Loader derived from Gamma Backup Loader and GeckoOS.

As a reminder, NeoGamma is a homebrew that lets you launch your backups from several types of media: DVD, USB and SD (WBFS).
Known problem:

- incompatible with some cIOS REVs (12, 15 and 16)
- Games with an IOS patched for error 002 still give error 002 if there is a second dol (we need a better patch for discs)
- The "rebooter" option only works with a few cIOS revisions (14 for example) and only for some people.

-.wip files are accepted in the NeoGamma folder.
- The gameconfig.txt file, which is a required for Brawl+ and nothing else, is expected in the NeoGamma folder or the root of the sd card.

What's new

R8 RC5

- fix for a code dump (thanks to longtom1)

R8 RC4

- Compatible with cIOS rev18 and above
- Changed the Region Free option in the rebooter (taken from preloader)
- Added a pause/start option for the debugger
- Changes to the code for accessing storage media, this should allow using IOS36 or IOS61 for all storage media access (except for the config)
- Added launching alternative.dols from a disc+ (reads the.wdm file from the storage media to show a few options and allow configuration, e.g.: selecting the episode of Sam & Max)
- Support for the B button in menus

R8 RC3s

- Support for the new EHCI Module (/dev/usb2/)
- Update (thanks to the help of waninkoko.. )

R8 RC3 (translation in progress)

- Added an option that had been forgotten in the config file
- added the ability to turn preloader support for rebooter off
- Modified a few outputs (output!!???).

R8 RC2 (translation in progress)

- Modified the code of the "Force cIOS" option. If that doesn't work, there's nothing I can do about it.
- Modified a few outputs. Let me know if it's good or not.
- Added the GameCube option:
- MIOS is the old behaviour, internal is booting WiiGator's GC Backup Launcher(it's included in the NeoGamma.dol, which is why it's bigger now), external boots NeoGamma/GC.dol as GC homebrew if a GC disc is booted.
TODO:
Boutique vigueur cIOS et Gamecube Mode options Store force cIOS and Gamecube Mode options.

PS: The included GC launcher will only work if NeoGamma is started normally

R8 RC1
- removed the bug that occurred when exiting NeoGamma after launching it via a forwarder channel.
- still incompatible with certain cIOS revisions (12,15,16)
- Games with an IOS patched for error 002 still give error 002 if there is a second dol (we need a better patch for discs)
- "rebooter" (not understood :P) only works with a few cIOS revisions (14 for example) and only for some people.

R8 beta 17
- Added the.wip for the Japanese version of New Super Mario Bros.
- Re-enabled the error 001 corrector via alternative dol for cIOS revisions below rev14
- Changed the error 002 blocking code, works at least on games that are patched for IOS reload

To be continued...
Spoiler
R8 beta 16
- Updated the warning message about the cIOS
- Included the gameconfig.txt for Brawl+

R8 beta 15
- Fixed a code dump when writing to the "gameconfig.txt" file.

R8 beta 14
- Changed the Ocarina code for a better match with the Gecko OS code.

R8 beta 13
- Removed the built-in patches for New Super Mario Bros.
- Added support for external patches in the form of.wip files to be placed in a "NeoGamma" folder at the root of the SD card. Includes the patches for Mario NTSC and PAL.
- Changed the storage handler.
- Fixed another dumb bug in NeoGamma's Ocarina code.

R8 beta 12
- Fixed the New Super Mario Bros patch for the PAL & NTSC versions, but the disc version still doesn't work.

R8 beta 11
- Added a working patch for New Super Mario Bros NTSC

R8 beta 10
- No longer shuts down storage if Ocarina is enabled (Gecko OS does the same thing).

R8 beta 9
- Updated the code handler to the latest version.

R8 beta 8:
- The code handler initialization should now be in the right place ==> Brawl+ (a mod of SSBB) should now work.

R8 beta 7:
- Beta 6 had the wrong disc id for mario.

R8 beta 6:
- Added an experimental patch for New Super Mario Bros.

R8 beta 5:
- "gameconfig" is now looked for on the same device as Ocarina.

R8 beta 4:
- Added a partial parser for "gameconfig".
- New attempt at fixing 002 on games patched with "IOS Version patcher".

R8 beta 3:
- Fixed Ocarina
- Experimental fix for error 002 which should work for games patched with "IOS Version".
- Warning if the hooks aren't patched.

R8 beta 2:
- The rebooter should work with preloader.
- Should fix the fact that Ocarina wasn't working at all anymore.
- "Dirty" compatibility with Brawl+ (a mod of SSBB).

R8 beta 1:
- alternative.dol compatiblity could be totally changed or buggy (will work with cIOSrev14 only anyways)
- Ocarina
- Wiird
- Rebooter

R7:
- Increased timeout to 30 seconds
- Cleaned up code for decrypted discs
- Hopefully 100% working gamecube disc detection now
- Cleaned up code for video modes, gamecube games are started with the selected video mode now
- Changed rebooter behaviour, hopefully works for all system menus WITHOUT preloader attached
- Removed 001 main.dol patching for alternative.dols
- Removed Anti 002 fix
- Removed dirty fix for Wii Sports Resort
- Added alternative.dol loading from usb storage
- Alternative.dol loading from storage now loads.dols with 6 and 4 characters
- Fixed error that prevented to load games after receiving an error in a previous loading attempt

R6:
- Fixed bug in game selection
- Fixed no wpad error when no cIOS is installed
- Added timeout for dvd reading
- Clearing bss now for alternative.dols
- Added loading alternative.dols from disc


R5:
- Fixed a "Out of memory" error
- Fixed a "fst.bin error"
- Fixed alternative.dol loading when loading games from sd
- Dirty fix for Wii Sports Resort
- Accepting games with disc ids starting with 'D' as Wii games(Monter Hunter 3 demo for example)


R4:
- Changed how the game entries are sorted
- Added IOS Reload when trying to mount a wbfs device (from 7th try on) to increase compatibility with enclosures and HDDs
- Changed sd and sdhc card handling, hopefully fixed the corruped config file bug with this
- Refuse to load a config with 1 or more option out of range
- Moved game selection to main menu
- Added option to load alternative.dol from sd card
- Applying main.dol patches only to main.dol now
- Added hooktype "none"
- Moved all file access on sd card to the folder "NeoGamma", loading Ocarina works from both NeoGamma/codes and codes.
- Added Anti 002 fix. This reverts the 002 main.dol patch. NOT TESTED! This also might do something else too.


Gamma - > NeoGamma R3:
- Ported to the new libogc
- Warning before memory card in slot 2 is accessed as usb gecko
- Auto Force Language option added, it forces english for games with region 'E'(NTSC-U) and japanese for games with region 'J'
- Moved memory stuff before the apploader. Now Red Steel and SSX should be working. (they still (try to) load their IOS themselves)
- Writes the Game ID Address(0x80000000) now into the memory at 0x80003184. Now Sam & Max and FarCry should be working. (they still (try to) load their IOS themselves)
- Save configuration to sd card
- Added Country String Patching (mostly helpful for japanese users with US and PAL games)
- Load Ocarina from SDHC and USB(when encountering problems, try the different strange options, using IOS61 is only compatible if NeoGamma was compiled with a libogc compatible with it like libogc SVN)
- Added option to patch video modes
- Added video modes that can be forced(MPAL) / Changed to use slightly different video modes
- Fake IOS Version in memory (this removes the 002 error)
- Changed to Graphics by: xabarasx
- Added SD/USB Loading

Thanks to wii-info for the translation :bravo:
Mini usage guide:
Spoiler
Where to place the files and folder:

Ocarina codes: "NeoGamma/codes" or "codes"
gameconfig.txt: "NeoGamma/gameconfig.txt" or "gameconfig.txt" or "codes/gameconfig.txt"
Alternative.dol: "NeoGamma"
Patches: "NeoGamma"
Config file: (SD only) "NeoGamma/NeoGamma.cfg"


Testing procedure in case of a problem with a game:

cIOS249 is essential. rev17 is recommended. If and when you change the cIOS249 revision, it's better to use IOS36 (patched with TBR) rather than cIOS249 for the installation, in order to avoid a known bug (freeze during the game, HDD no longer recognized, intermittent black screen, etc...)

If you have a problem with a game, try these options:
  • Hooktype: none
  • Ocarina: no
  • Alternative.dol: no
  • Boot language: Console Default (2nd test for import games, with one of the languages supposedly present in the game)
  • Force Video: Disc
  • Patch Video: no
  • VIDTV Patch: no
  • Patch Country Strings: no (3rd test for import games: yes)
If you're using an SD or USB device, insert a disc anyway.

If the game still doesn't work after that, it means the game isn't compatible, the game reloads an IOS, the cIOS isn't compatible, you have a media issue (bad burn and/or ISO), or finally that there's a new, unknown problem.

If the screen freezes on a colored screen (green, pink, etc...) with the video mode set to "Disc", try different combinations of "Force Video", "Patch Video" and "VIDTV". Note that this solution can fix the problem on a lot of games.
Download:

https://www.megaupload.com/?d=09L0DGWCNeoGamma R8 Final[/click]

https://www.mediafire.com/?kdgtm5mzi2w-
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Old versions:
Spoiler
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(personal info from ref92)
Channel for NeoGamma:

If you're looking for a channel for NeoGamma, I suggest this one:

https://www.tgames.fr/en/wii/chaineswii/maj-r9-beta5-neogamma-starnight-channel-pack-t3059.htmlNeoGamma StarNight Forwarder Channel[/click] 8-) :mrgreen:

Neogamma Auto Boot:

News submitted by Kyno, Auto Boot is a version of NeoGamma that launches the game automatically, without going through the NeoGamma menu...

More details here: https://www.tgames.fr/en/wii/hbwii/neogamma-auto-boot-r8-rc1-t4824.htmlNeogamma Auto Boot RC1[/click]

Thanks kyno :bravo:
Last edited by Tgames on Mon 5 Oct 2026 19:36, edited 32 times in total.
Reason: Ajout d’un lien vers la méthode à jour (2026)
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by arnauto »

Automatically translated from French.

thanks Oops :bravo:


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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by gonzalo51 »

Automatically translated from French.

thanks for the news ;)
cIOS 38 rev 14 - cIOS 222 et 223 d'HERMES - Preloader 0.29 et BootMii v6 USB Loader GX et WiiFlow 1.1 sur Wii 4.1E - DD Western Digital My Passeport 320Go
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by shunite »

Automatically translated from French.

Good catch on the News, I'll take it :bravo:
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by Jiiwah »

Automatically translated from French.

It might be time for me to install NeoGamma.

Thanks for the news ;)
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by barman47 »

Automatically translated from French.

thanks for the dsi occured
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by mafia_leccese »

Automatically translated from French.

barman47 wrote:thanks for the dsi occured
:93:

same for me :accord: thanks oops I'll keep the old one lol :93: :62:

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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by steffgl »

Automatically translated from French.

Hi, is there a wad for rev 17?
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by mafia_leccese »

Automatically translated from French.

yeah look more carefully NeoGamma StarNight Forwarder Channel

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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by steffgl »

Automatically translated from French.

yes I saw it but I don't know it very well and the last update was a while back wasn't it?
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by mafia_leccese »

Automatically translated from French.

not really but hey try it if it works you're better off, otherwise reinstall 16 like me :93:

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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by steffgl »

Automatically translated from French.

I just tested that, it made my game crash, rev 15 works better thanks anyway
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by mafia_leccese »

Automatically translated from French.

lol you're welcome, same happened to me :93:

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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by Jiiwah »

Automatically translated from French.

Stay on rev14!!
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by steffgl »

Automatically translated from French.

yes rev 14 winakoko and rev 15 of neogamma
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by Jiiwah »

Automatically translated from French.

Thanks for the RC1 :accord:

- removed the bug when exiting NeoGamma after launching it via a forwarder channel. <-- there you go, NeoGamma StarNight Forwarder Channel is going to work properly again. It wasn't caused by the channel :D
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by Oops »

Automatically translated from French.

I knew it :mrgreen: :twisted: :bat:
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by vincevi »

Automatically translated from French.

hi everyone

I don't know if I'm in the right place but I think so

I find that dvd game compatibility with neogamma isn't great, is it because I'm on 4.2, I don't know (I'm on rev14).
On a 3.2 wii with cioscorp (also on rev 14) installed no problem, they all pass (except new super mario, which I launch with the gecko channel)
I tried wii sport resort on the 4.2 and nothing doing, it won't launch, whereas on the 3.2 it's flawless.

I saw there was a cioscorp for 4.2 but the problem is that this console's motherboard has been changed, so to do Jiiwah and Oops's test I don't know if it will be useful.

If I install this cioscorp anyway and it's not compatible, is there no problem for the console.
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by Oops »

Automatically translated from French.

Too many questions that deserve answers... open a topic in the "wii help and questions" section and copy paste it. I'll answer there :bravo:
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by Gotrunks »

Automatically translated from French.

Hi!

When I launch neogamma RC1 with rev17 I still and always get these two overlapping sentences and then a wii reboot, whether from HDD or DVD, so what could that be??
Isn't rev17 supposed to be solid??
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by Oops »

Automatically translated from French.

does it do that with all games? there are a few rare games that don't work but the reason is known. Try reinstalling rev17 by selecting ios36 at the start.

why not also test RC1 with rev14.
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by Oops »

Automatically translated from French.

:100: R8 RC2 :accord:
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by arnauto »

Automatically translated from French.

no time to use rc1 before rc2 comes out, no boredom in the wii world :lol: , thanks Oops I'll test that tomorrow :74:


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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by Oops »

Automatically translated from French.

back again.... here comes RC3 already :D :93:

:100: RC3 update
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Re: NeoGamma R8 final [UPDATE 13/03/2010]

Post by arnauto »

Automatically translated from French.

:93: , well I'll wait a little week to go straight to rc10 :D , thanks :74:


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