NetooLoad USB Loader

Wii homebrews: Homebrew Channel, USB Loader GX, WiiFlow, emulators, games and utilities, with their updates and download links.
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MickeyBlue
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NetooLoad USB Loader

Post by MickeyBlue »

Automatically translated from French.

NETOO has just released a BETA version of his USB Loader, initially developed for a contest.

Loader video
External content (video or audio) hidden: it sets its own cookies.

Quick reminders about this loader:

* Loader based on Waninkoko's loader v1.5
* GUI developed using Tantric's libwiigui library
* GUI graphically based on the Wii menu
* List / cover display
* Options when launching the game (video mode and language)
* Sounds taken from the Wii menu
* Image downloading (the name of missing images is saved on the server, missing images will thus be added to the server progressively, taking into account that the most requested images will be added first)
* Loading images from the SD card
* Animations
* Ability to rename games via a virtual keyboard (a few fixes to expect)

Icons, covers and discs:

On the SD card, the images (in PNG format exclusively) are divided into 3 categories:

- icons (folder 'icons'): These are the images from the main menu, the icons representing the game's name in 128x80 pixel format.
- covers (folder 'covers'): Cover images shown when clicking on a game in the main menu at 176x248 pixel format
- discs (folder 'discs'): Game disc images shown when booting the game at 160x160 pixel format

Note that for now the number of icons present on the server is fairly small, but I'm working on it. If some kind souls are generous enough to make me a few (any missing ones of course), I'll give you the image used as background here (the icon displayed on top should be 128x80 pixels): BACKGROUND FOR ICONS

Coming:

* Update via the loader
* Search for games by name
* Config file + config menu (sound yes/no, vibration yes/no...)
* Ability to change the loader's language

Version numbering: x.x.y.y (here 0.1.1.5) => x.x represents the GUI version, y.y represents the loader version

Thanks:

* Akex (images)
* Waninkoko (original loader)
* Tantric (libwiigui)
* Dimok, NIxxx, Cyrex, Al (some images and bits of code from gx loader)
* The whole Wii scene

Download: USB Loader - Ne2 Edition (BETA 0.1.1.5)
Source: wii.gx-mod.com

Please leave your comments, impressions, bugs encountered, etc....
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Re: NetooLoad USB Loader

Post by Jiiwah »

Automatically translated from French.

Yet another loader, we can't keep up anymore.

a function detects that the game disc is inserted in the console before it can launch <-- What does that mean?? That you also need to have the game you want to launch via the USB Loader in the DVD drive. :shock:
edit: and yes indeed, a protection put in place by the homebrew's author, who's entering a contest.

However, on the side of "*** FEATURES STILL TO BE IMPLEMENTED ***" there are some nice things.

Thanks for the news MickeyBlue but I don't think I'll try this one, at least not until the upcoming options are there.

edit: MyckeyBlue, add some images, this USB Loader is original, it reuses the Wii menu.
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Re: NetooLoad USB Loader

Post by Oops »

Automatically translated from French.

jiiwah wrote:Yet another loader, we can't keep up anymore.

a function detects that the game disc is inserted in the console before it can launch <-- What does that mean?? That you also need to have the game you want to launch via the USB Loader in the DVD drive. :shock:

However, on the side of "*** FEATURES STILL TO BE IMPLEMENTED ***" there are some nice things.

Thanks for the news MickeyBlue but I don't think I'll try this one, at least not until the upcoming options are there.

edit: MyckeyBlue, add some images, this USB Loader is original, it reuses the Wii menu.
+1 Thanks for the info... To be continued ;)
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Re: NetooLoad USB Loader

Post by MickeyBlue »

Automatically translated from French.

Yes I'm adding it right away, an oversight on my part, sorry.

EDIT: - a function detects that the game disc is inserted in the console before it can launch it (exactly like how it's done with the original xbox 360 interface, completely legally and authorized).

Basically it acts as an Official Loader in my opinion, but since you still need the homebrew channel to launch the loader, I think it kind of misses the point since it's a feature that's useless.
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Re: NetooLoad USB Loader

Post by Jiiwah »

Automatically translated from French.

Yes, I had edited my 1st message:
edit: and yes indeed, a protection put in place by the homebrew's author, who's entering a contest.

and going further into the official topic, you can read that his homebrew was removed from the contest because it was deemed warez. Well all that's left for him now is to remove this pseudo protection and especially add the "promised" options.
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Re: NetooLoad USB Loader

Post by MickeyBlue »

Automatically translated from French.

Update the loader moves to beta version ;)

enjoy.
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Re: NetooLoad USB Loader

Post by mnms »

Automatically translated from French.

Interesting, but in this beta version, is it still necessary to insert the disc to launch the game?
XBOX Original (XBMC) / XBOX 360 (iXtreme 1.6) / PSP Fat (CF 5.00 M33-6) / Dreamcast / Nintendo 64
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Re: NetooLoad USB Loader

Post by redog932 »

Automatically translated from French.

hi can we get a forwarder ^^
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Re: NetooLoad USB Loader

Post by atupac »

Automatically translated from French.

Cool thanks MickeyB! Back from vacation^^ I'm going to test it right away, the vibe this loader gives off seems nice!

Regarding the ICONS, I thought again about the great thing everyone's eagerly waiting for (well I think ;) ), it's being able to copy and convert the "Banners" of the games that are on the HD so as to display them like real channels on the wii menu (copy them all at once, with updates when needed!). Then again, I know that's maybe not easy for coders ^^

So there you go...
YES Wii CAN . YES WE CAN . YES Wii CAN . YES WE CAN . YES Wii CAN . YES WE CAN . YES WE CAN

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