[PATCHFR] No One Lives Forever Patch French Voices FR

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[PATCHFR] No One Lives Forever Patch French Voices FR

Post by Tgames »

Automatically translated from French.

[PATCHFR] No One Lives Forever Patch Voix Françaises FR

Code: Select all

No One Lives Forever PC - Voix et Textes Français

Toutes les voix sont intégrés.

Installation
------------

1) Copiez-collez le fichier NOLFTEXTESVOIXFR.REZ dans le dossier "Custom"
à la racine de l'installation de votre jeu.

2) Démarrez NOLF.EXE

3) Cliquez sur Avancé...

4) Cliquez sur "Personnaliser"

5) Dans Options avancées - Personnalisez, cliquez sur "Ajouter >" en sélectionnant
NOLFTEXTESVOIXFR.REZ

6) Cochez "Toujours charger ces ficher rez"

7) Cliquez sur "OK", puis encore "OK"

8) Cliquez sur "Lancer"

Tgames (c) 2019
External content (video or audio) hidden: it sets its own cookies.

MODERNIZER VERSION (2020) - French Voices + French Text
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GOTY VERSION - French Voices + French Text
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NON GOTY VERSION - French Voices
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by DaDDyBenji »

Automatically translated from French.

Having tested the patch on the "abandonware" version of the game everything works very well no bugs except a mixing issue where certain lines seem to be said through a bad mic, these lines are the same in the sense that it's always the same ones that bug out I got up to the training level where the game switches back to english. Very nice work otherwise good luck for what's next! :bravo:
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Tgames »

Automatically translated from French.

DaDDyBenji wrote:Having tested the patch on the "abandonware" version of the game everything works very well no bugs except a mixing issue where certain lines seem to be said through a bad mic, these lines are the same in the sense that it's always the same ones that bug out I got up to the training level where the game switches back to english. Very nice work otherwise good luck for what's next! :bravo:
Thanks for your test DaDDyBenji :bravo:
There's a lot (a lot) of work to integrate all the french PS2 voices into the PC version. However eventually we'll have a fully french game (voices and texts) like No One Lives Forever 2.
Regarding the quality of some voices they're like that on the PS2 version, some actor recordings weren't optimal.

There's only 2 of us on the project, so we work on it at our own pace. So it's going to take years to finish the translation. But we'll get there :).
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Tgames »

Automatically translated from French.

New version of the patch!
This content is for members only. Log in or register for free to see it.
Now ALL the mission, guard, NPC and briefing voices have been replaced, that's 90% of the game's voices.
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Flaywah »

Automatically translated from French.

Tgames wrote:New version of the patch!
This content is for members only. Log in or register for free to see it.
Now ALL the mission, guard, NPC and briefing voices have been replaced, that's 90% of the game's voices.
I just tested it, not disappointed at all by the translation, nothing to say, even the voices are of good quality

Any idea on the next release of one of your projects?
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Tgames »

Automatically translated from French.

Thanks!

The current project is the french voices for Dune on PC ;).
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Tgames »

Automatically translated from French.

UPDATE V1.1

Fixes the font issue for the texts throughout the game.
For the first time, the french translation uses the original font (modified to include accented characters).
Complete overhaul of the game's text translation.

[PATCHFR] No One Lives Forever Patch Voix Françaises FR

[PATCHFR] No One Lives Forever Patch Voix Françaises FR
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Boarix »

Automatically translated from French.

Hello TGames,

I'm currently trying to recover the voices and texts of the exclusive PS2 missions and I've posted several messages on abandonware.

https://www.abandonware-forums.org/foru ... post891818

Could this port also be included in the next patch?
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Boarix »

Automatically translated from French.

Here's an excerpt of the texts to replace with their translation found in the PS2 game, each XXXXX number in IDS_DIALOG_XXXXX corresponds to an XXXXX.WAV audio file
Spoiler
thiefmission2

IDS_MISSION_OBJ_5326 "Exit the pub"
- Exit the pub.

IDS_MISSION_OBJ_5089 "Break into the pub's two safes and steal contents without alerting authorities"
- Break into the pub's two safes and steal their contents without alerting the authorities.

IDS_DIALOGUE_14032 "This'll get you into the basement of the pub...excuse me, the 'Brasserie.'\nNormally the place would be empty this time o' night, but they had a wedding party ran late.\nMaybe you should try some other night..."
- This will get you into the basement of the pub... excuse me, of the Brasserie. Normally, the place would be empty at this time of night, but a wedding party ran late. You should try some other night...

IDS_DIALOGUE_14033 "Surely you jest. What else do I need to know?"
- Surely you jest. What else do I need to know?

IDS_DIALOGUE_14034 "There's two safes. One of 'em's near the bar on the ground level.\nThe other's in the owner's office upstairs. They're both hidden behind wall panels."
- There are two safes. One is near the bar, on the ground floor. The other is in the owner's office, upstairs. Both are hidden behind wall panels.

IDS_DIALOGUE_14035 "If you don't mind me asking, how are you planning on cracking those safes?"
- If you don't mind me asking, how do you plan on opening these safes?

IDS_DIALOGUE_14036 "That's a trade secret..."
- Trade secret, pal.
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Boarix »

Automatically translated from French.

Would it be possible to share the source files of the cres.dll file (.h and .rc) created for the french translation patch?
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Boarix »

Automatically translated from French.

An excerpt of translation of the exclusive PS2 elements
Spoiler
//* %d is a c++ variable, define the variable and the number in the .h file, use the variable and the text in the .rc file (cress.dll).

//Nine years ago...


//Scene %d --> * see annotation at the very top of the file to define the variable %d (Scene 1, 2, 3)

//Dummy Ammo54 corresponds to .308 FMJ IDS
//4109 --> to complete
//4309 --> to complete

//4146
IDS_AMMO_55 "Lockpick"
//4346
IDS_AMMO_DESC_55 "Tool used to bypass the protection measures found on most safes."
//4147
IDS_AMMO_56 "Dart"
//4347
IDS_AMMO_DESC_56 "Blowgun ammunition"
// --> to complete?

//4033
IDS_WEAPON_36 "Safecracker"
//4083
IDS_WEAPON_DESC_36 "This tool allows opening safes with a dial lock. The harder the lock is to counter, the longer it takes."
//4034
IDS_WEAPON_37 "Lockpicking tools"
//4084
IDS_WEAPON_DESC_37 "The classic lockpicking tools used by all burglars to open locks. The harder the lock is to open, the longer it takes to pick it. Note that these tools can only be used on a key lock."
//4035
IDS_WEAPON_38 "Blowgun"
//4085
IDS_WEAPON_DESC_38 "A handy blowgun to silently get rid of your enemies. Allows the use of different ammunition."



//6535
IDS_MISSIONFAILURE36 "Your job is thief, not thug. You've been arrested for attacking a police officer."
//6536
IDS_MISSIONFAILURE37 "Your job is thief, not thug. You've been arrested for attacking a civilian."
//6537
IDS_MISSIONFAILURE38 "You've been arrested."

//688
//IDS_INTEL_MONEYBAG "Moneybag %d" -->* see annotation at the very top of the file to define the variable %d
//689
//IDS_INTEL_HANDBAG "Bag %d" -->* see annotation at the very top of the file to define the variable %d
//690
//IDS_INTEL_PAPERMONEY "Money %d" -->* see annotation at the very top of the file to define the variable %d




//IDS_INTEL_TEXT_8018 "Moneybag %d" -->* see annotation at the very top of the file to define the variable %d
//IDS_INTEL_TEXT_8019 "Bag %d" -->* see annotation at the very top of the file to define the variable %d
//8020
IDS_INTEL_TEXT_8020 "A bag full of money"
//8021
IDS_INTEL_TEXT_8021 "Some coins"

"Nine years ago..."

//thiefmission1




IDS_MISSION_OBJ_5047 "Steal three bags or briefcases without being spotted."
IDS_MISSION_OBJ_5048 "Return to the apartment."

IDS_INTEL_20541 "A bit of money, a receipt for two dresses, two hats and two pairs of shoes."
IDS_INTEL_20542 "Some change and a pile of handkerchiefs."
IDS_INTEL_20543 "A man's wallet, an order form for twelve roses and a cheap bottle of cologne."


//14001-14074
IDS_DIALOGUE_14001 "Now, my little Cate, let's not be too greedy tonight. Three little bags and we go home."
IDS_DIALOGUE_14002 "Which one do you prefer, the purple or the green?"
IDS_DIALOGUE_14003 "Why? Isn't your current bag good enough?"
IDS_DIALOGUE_14004 "That old rotten thing? It's embarrassing to be seen in public with it."
IDS_DIALOGUE_14005 "But you bought it last month!"
IDS_DIALOGUE_14006 "I know, but... Actually, it doesn't go with my new shoes."
IDS_DIALOGUE_14007 "New shoes? Darling, this vacation is costing us a fortune. Keep this up and we'll have to swim home."
IDS_DIALOGUE_14008 "You don't expect me to wear shoes that clash with my new dress, do you?"
IDS_DIALOGUE_14009 "New dress?"
IDS_DIALOGUE_14010 "Don't be mad, my dear. I just want to be beautiful for you. You don't want people to think you married an ugly duckling, do you?"
IDS_DIALOGUE_14011 "Darling..."
IDS_DIALOGUE_14012 "And besides, I couldn't resist. This dress goes perfectly with this magnificent hat I just bought."
IDS_DIALOGUE_14013 "(groans in exasperation)"
IDS_DIALOGUE_14014 "Come on ring!"
IDS_DIALOGUE_14015 "Ring! For heaven's sake!"
IDS_DIALOGUE_14016 "Come on! Ring, just ring!"
IDS_DIALOGUE_14017 "Why isn't she calling me back?"
IDS_DIALOGUE_14018 "Hello?"
IDS_DIALOGUE_14019 "Is that you, sweetie?"
IDS_DIALOGUE_14020 "Helloooo?"
IDS_DIALOGUE_14021 "I'm sorry for what I said. When I said plump, I meant 'cute'. Really!"
IDS_DIALOGUE_14022 "Come on, say something."
IDS_DIALOGUE_14023 "You know I love your cooking, my duck. The dog looked so hungry I couldn't help it."
IDS_DIALOGUE_14024 "Are you mad at me because of what I said about your haircut? Beehive, cocoon... It was just a slip, that's all."
IDS_DIALOGUE_14025 "Are you still there, sweetie?"
IDS_DIALOGUE_14026 "Come on, forgive me."
IDS_DIALOGUE_14027 "(sniff)"
IDS_DIALOGUE_14028 "I never want to see that big lump again."
IDS_DIALOGUE_14029 "I can't believe he called me plump!"
IDS_DIALOGUE_14030 "And he hates my cooking! (sniffles)"
IDS_DIALOGUE_14031 "It's time to go home."

//thiefmission2

//5326
IDS_MISSION_OBJ_5326 "Leave the hotel without being followed"
IDS_MISSION_OBJ_5089 "Open the pub's two safes and steal their contents without being spotted."

IDS_DIALOGUE_14032 "This will get you into the basement of the pub... (sarcastic) excuse me, of the Brasserie. Normally, the place would be empty at this time of night, but a wedding party ran late. You should try some other night..."
IDS_DIALOGUE_14033 "Surely you jest. What else do I need to know?"
IDS_DIALOGUE_14034 "There are two safes. One is near the bar, on the ground floor. The other is in the owner's office, upstairs. Both are hidden behind wall panels."
IDS_DIALOGUE_14035 "If you don't mind me asking. How do you plan on opening these safes?"
IDS_DIALOGUE_14036 "Trade secret, pal."
IDS_DIALOGUE_14037 "Of course. Careful then, quite a few cops outside tonight. I'm not too sure what the best way out is."
IDS_DIALOGUE_14038 "The front door will do just fine."
IDS_DIALOGUE_14039 "You're bold alright. Let's hope your brain matches your nerve."
IDS_DIALOGUE_14040 "I'll be upstairs. Your pay and Rory's are in the cash register."
IDS_DIALOGUE_14041 "Oh, that's not good."
IDS_DIALOGUE_14042 "Damn onion soup."
IDS_DIALOGUE_14043 "It's a miracle we have regulars."
IDS_DIALOGUE_14044 "Damn crooks, we've been robbed!"
IDS_DIALOGUE_14045 "Now, all I have to do is get out in one piece."

//thiefmission3

IDS_MISSION_OBJ_5212 "Steal the diamond from Robin's egg and replace it with a fake without being spotted."
IDS_MISSION_OBJ_5213 "Pick up what's lying around so the ghost helps you."
IDS_MISSION_OBJ_5214 "Replace it with a fake diamond"
IDS_MISSION_OBJ_5215 "Close the display case back the way it was"
IDS_MISSION_OBJ_5216 "Get out of the castle"

IDS_DIALOGUE_14046 "You're late. What do you have for me?"
IDS_DIALOGUE_14047 "A bottle of Glen Rothes, the finest whisky from Scotland."
IDS_DIALOGUE_14048 "Hand over the bottle."
IDS_DIALOGUE_14049 "And the copy?"
IDS_DIALOGUE_14050 "It wasn't easy. Security has been stepped up around Robin's egg. I took some big risks."
IDS_DIALOGUE_14051 "That's just what I thought."
IDS_DIALOGUE_14052 "You're quite a woman. Here, take this."
IDS_DIALOGUE_14053 "Will this be enough to fool them?"
IDS_DIALOGUE_14054 "I'd have a hard time telling the difference myself."
IDS_DIALOGUE_14055 "How do I get in?"
IDS_DIALOGUE_14056 "Are you still there?"
IDS_DIALOGUE_14057 "I was checking the merchandise. To get in, you have to go through the second window from the left, above the north wall. I didn't lock the shutters. After that, it's up to you."
IDS_DIALOGUE_14058 "One last thing. I've heard rumors. Apparently the place is haunted."
IDS_DIALOGUE_14059 "You mean the grey maid."
IDS_DIALOGUE_14060 "It's a story that says Sir Alfred Cramble, lord of this manor, had an affair with a pretty maid of French origin. Lady Cramble, who was apparently mad, decided to put an end to this affair... with an axe. One afternoon, while the poor girl was cleaning the great hall, Lady Cramble crept up behind her and clack... off with her head."
IDS_DIALOGUE_14061 "Is that a true story?"
IDS_DIALOGUE_14062 "No one really knows, but they say the girl still haunts these halls, making sure everything is clean and tidy."
IDS_DIALOGUE_14063 "Not a very romantic legend."
IDS_DIALOGUE_14064 "Whatever the case, it's said that if the grey maid sees you picking up trash or straightening a vase, she'll come help you."
IDS_DIALOGUE_14065 "Hmm, I'll remember that."
IDS_DIALOGUE_14066 "This place really looks haunted."
IDS_DIALOGUE_14067 "What a wonderful castle, isn't it?"
IDS_DIALOGUE_14068 "Hmm? Oh, yes, dearest. Fabulous."
IDS_DIALOGUE_14069 "What's wrong?"
IDS_DIALOGUE_14070 "A bit tired, I suppose. We haven't stopped sightseeing since we arrived."
IDS_DIALOGUE_14071 "What a shame. I was going to suggest we go to Aberdeen tomorrow morning. The brochure says you can go shepherding for a day there."
IDS_DIALOGUE_14072 "Darling, I'm afraid I'm not up to it."
IDS_DIALOGUE_14073 "And why not Loch Ness? The travel agency gave me the name of a particular guide. He refunds you if you don't spot the Loch Ness monster."
IDS_DIALOGUE_14074 "Really? Well it would be a shame to miss that. Not that I'm too keen on monster hunting, mind you. I've already had my fill of ghosts and goblins."
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Tgames »

Automatically translated from French.

Boarix wrote:Would it be possible to share the source files of the cres.dll file (.h and .rc) created for the french translation patch?
Sorry for the late reply, here they are:
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Boarix »

Automatically translated from French.

Great, thanks!
On that note I'm thinking of trying to recreate french dubbing for the bonus levels of the GOTY edition using AI
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Boarix »

Automatically translated from French.

I now have all the PS2 .wav files and finished editing the .rc file.
I want to compile the dll file ( https://spawnsite.net/forum/viewtopic.php?f=10&t=742 ).
How did you handle the accents in v1.1?
I did convert all the lines by replacing the characters é è... with the new > < ... but I think I'll need the modified font file.
Also windows h is referenced instead of afres.h, does that have any impact?

(https://www.spawnsite.net/forum/viewtopic.php?t=743)
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Boarix »

Automatically translated from French.

Image unavailable (removed by its host)

@TGames: does the mod's custom font work by simple character substitution on the .PCX files?
Or did other things have to be modified?
I noticed the î was missing and I'm thinking of replacing it by substituting it for @, if you have the font files in higher resolution I'm interested.
Here level 3 of the PS2 game translated where I kept the default font.
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Boarix »

Automatically translated from French.

It's sorted :lol:
So all that's left is to replace @ with î in the .pcx files
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Johnny Rico »

Automatically translated from French.

Hello, I just installed the modernizer version in english, and I was looking for a way to have only the texts in french, while keeping the original voices, is that possible?

Thanks!
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by Boarix »

Automatically translated from French.

Hello, yes that's entirely possible by removing the FR voices with WinrezLT from the .rez file of the translation patch provided by TGames.
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Re: [PATCHFR] No One Lives Forever Patch French Voices FR

Post by tononcle01 »

thank you

Everything for PC