Devolution r160

Wii homebrews: Homebrew Channel, USB Loader GX, WiiFlow, emulators, games and utilities, with their updates and download links.
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actarus1973
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Devolution r160

Post by actarus1973 »

Automatically translated from French.

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The first public version of Devolution is finally ready!

Devolution is an SD/USB gamecube game loader for the wii.
This one will ask you to insert your original game to verify that you own it!!

External content (video or audio) hidden: it sets its own cookies.
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How to use it
Devolution requires 1:1 disc images (use cleanrip for best results).
the .Iso file must be placed in the /games.
directory. Use a gamecube controller in port 1 and choose whether you want to use the USB or SD port, then press up and down on the D-PAD to scroll through the available ISO files..
Press A to launch a game
When the slot blinks twice, it means it wants the original disc to be inserted.
Once the correct disc is inserted, it will be verified, the slot will blink 5 times and shortly after, the game will start. You only need to verify each disc once, after that you should be able to start the game without needing the disc.

changelog:
[tabs:r160]- replace nearly all game-specific patches with five tiny generic patches
- adjust the wrap indicator bit when reading the PI fifo write pointer register
- improve mouse compatibility
- fix a FP context bug that caused rare random crashes
[tabs:r159]r159 is up, nothing very exciting about this new version except it supports USB keyboards (including hotplugging) and will recognize the following key combinations:
- Control-Alt-Escape = power off
- Control-Shift-Escape = reset current game
- Control-Alt-Delete = exit to HBC
- Control-Alt-Enter = switch between disc 0 and disc 1 when a change disc prompt is displayed
- Control-Alt-Down = activate screen dimming
- Control-Alt-Up = deactivate screen dimming
- Control-Alt-Left = disable the slot LED indicator
[tabs:r157]("Tony Hawk is a Corporate Whore") is now up.
- fix missing sound effects in WaveRace
- add workaround for random lockups in Super Mario Sunshine
- fix audio on Zelda OoT/Master Quest menu
- fix Jedi Knight 2 crashes/audio
- use TCP_NODELAY on both ends of the modem emulation sockets to slightly reduce lag
- fix missing audio for WTA Tour Tennis
- fix XIII missing audio and freezing
- fix NFL Street 2 freezing
- fix Tony Hawk's American Wasteland crash when attempting to store non-existent memory
- fix crash in Tony Hawk's Underground
- fix crash in Tony Hawk's Underground 2
- fix crash in Tony Hawk's Pro Skater 4
- fix freeze in DDR Mario Mix
- abort retrying to send a byte over USBGecko after several seconds
- don't execute USB HDD watchdog function if it's already in progress

[tabs:r142]- fix Final Fantasy Crystal Chronicles audio
- fix Nicktoons Unite crash
- fix Sega Soccer Slam audio patch for US version
- fix Lego Star Wars regression
- add workaround for buggy AX initialization in Pokemon Box that causes a DSI
- fix Batman: Rise of Sin Tzu crash and audio
- fix GUN crash and audio
- fix GXSetVAT patch regression (Wind Waker and Smuggler's Run)
- fix FIFA 07 crash
[tabs:r135]- add dial-up server for l33tserv (phone number "3")
- fix audio for Crash Nitro Kart
- add version string to beginning of log
- disable gecko output when other EXI device is in use, fixes a freeze when wifi initialization finishes while reading RTC
- use DNS lookup for dial-up servers instead of a hardcoded IP
[tabs:r128]- fix audio streams not playing when a stream is queued immediately after the current stream is cancelled
- audio fix for XGIII
- fix wifi logging for networks which are slow to initialize
[tabs:r120]- fix possible bug when switching discs on a volume with clusters <= 8KB
- fix regression for PoP patch
- rewrite patch for Metroid Prime 1+2 to cover all regions properly
- enable paired singles instructions before launching (fixes Midway Arcade 2)
- add workaround for bug in SDK's GXInitTlutObj()
[tabs:r115]- Patch memory card unlocking to use MEM2 instead of ARAM
- Memory card dumps from any type of card are now supported
- Fixes for Vexx, X-Men Legends 2, Smuggler's Run: Warzones, SSX Tricky, Legends of Wrestling, Def Jam Vendetta
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MickeyBlue
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Re: Devolution r160

Post by MickeyBlue »

Automatically translated from French.

Thanks, but against DIOS MIOS the fight is lost in advance for Devolution, unless compatibility with games is 100% and we know how to tweak it to bypass the disc check, frankly for a homebrew I don't see the point of the check.

Edit: a few clarifications

You'll be able to launch games from the launcher or use the very latest SVN version of Open-wiiflow-mod (accompanied by the loader.bin module provided by tueidj in a separate archive), which already integrates Devolution support.

Note that on the first launch of a game, you'll be asked for the original. This is a protection to counter as much as possible any illegal use of the loader. A database will remember each original so you don't need to insert the game every time you start it up (the generated files are probably encrypted with your wii's unique keys to counter the smart guys who would share the databases around)
Oh darn :(

Future planned developments for this loader: - Wiimote support - Broad Band Adapter emulation - USB microphone support (instead of GC mics) - Wifi connection

- (maybe) GBA connectivity (emulator) via TCP/IP

Link for the loader: https://www.tueidj.net/gc_devo.zip (Latest version r94)
Link for the sources: https://www.tueidj.net/gc_devo_src.zip
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Re: Devolution r160

Post by sniper3d »

Automatically translated from French.

Thanks actarus :accord:

I'll test it out to see the potential ;)
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Re: Devolution r160

Post by MickeyBlue »

Automatically translated from French.

The potential is there and there'll be more in the coming releases, but what puts me off is the disc check, well ok it's only once but still, we could hope for a merge between DIOS MIOS and Devolution :p
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Re: Devolution r160

Post by MickeyBlue »

Automatically translated from French.

When's the "FIX, not required disk" coming :D
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Re: Devolution r160

Post by sniper3d »

Automatically translated from French.

That's awesome :bravo:
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actarus1973
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Re: Devolution r160

Post by actarus1973 »

Automatically translated from French.

:arff:

Devolution r128
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Re: Devolution r160

Post by actarus1973 »

Automatically translated from French.

Devolution r135
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Re: Devolution r160

Post by Oops »

Automatically translated from French.

actarus1973 wrote:Devolution r135


I didn't know this bbcode :98:
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Re: Devolution r160

Post by Ayatus »

Automatically translated from French.

Update Devolution r142.
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Re: Devolution r160

Post by Ayatus »

Automatically translated from French.

Update Devolution r160.
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Re: Devolution r160

Post by roukxwel »

Automatically translated from French.

Devolution is at R200 and compatible with vWii (according to the changelog, not tested)

for it to be functional on vWii you need to own a Wii for the dump and the check

or else share the (hidden) protection files located in the GC-devo folder on USB if the Gamecube games are on USB, or on SD if the games are installed on SD

it is nonetheless necessary to verify the MD5 of the ISO

the MD5 and the name of the game are saved in the hidden file (a specific file for each game)

hoping you followed along because I'm not great at explaining :D

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