Demos from DemoScene

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Demos from DemoScene

Post by Jiiwah »

Automatically translated from French.

Hi Everyone!!

I'd like to introduce you to a side of the Wii scene that you might not know. Demos. For everyone who doesn't know what a demo is, I'm going to copy/paste the article from Wikipedia, my writing skills aren't great.
Spoiler
Demo scene

The demo scene, or demoscene in English, is a computer subculture whose goal is artistic creation in the form of a program, based on three fields: computer-assisted music, computer graphics and programming.

The basic premise is to achieve technological/artistic feats by using programming tricks or genuine programming performance. The programs created this way are called demos, and the skills used to produce demos are encompassed in demomaking (lit. demo creation).

The "demo" is therefore in a way a demonstration of its authors' talents.

Initially demos were small animations accompanied by music and distributed with pirated games and software, thus serving as a signature for the group of crackers who had managed to crack the game or application. This kind of demo is called a "cracktro", a blend of "crack" and "intro". Quite quickly, groups competed in technique to show off their talents through these cracktros and ended up organizing competitions... The demo eventually broke away entirely from piracy.

When viewing a demo, the computer calculates in real time the display of a synthetic video sequence, sounds, and other multimedia elements. A demo takes the form of an executable binary file, unlike video (avi, mpg...) or music (mp3, ogg...). Some sites, however, offer the option to view demos in a video format. This generally loses some video quality and doesn't show the real-time performance, since we don't know the technical specifications of the computer used to capture the video. However, it allows people to watch demos without necessarily having a computer with the right operating system or the hardware configuration required for quality viewing.

Demos were popularized in France on the show Micro Kid's on FR3, which aired Amiga or Atari demos during the end credits.

A member of the demoscene is called a demomaker, a demoscener, or more generally: a scener. Sceners are almost always organized into groups. The best groups compete against each other at Demoparties. The most prestigious ones take place in Europe. We can mention Assembly in Finland, The Gathering (demoparty) in Norway and Breakpoint Demo Party in Germany.

During the 1990s, the demo scene had a notable impact on the computer industry, notably in the design of the first 3D graphics cards, video game performance and their accompanying music.


Types of demos

The demo scene exists on many platforms, including PC, Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, Vectrex, Nintendo 64 and Game Boy Advance. This wide range of platforms makes demos difficult to compare.

Demos are informally classified into several categories. The term intro originally referred to an endless demo, where the action consisted of a single graphic scene, most often to promote a BBS or the crack of a game (the intro then being more specifically called a cracktro). Nowadays, this term refers to a demo whose executable doesn't exceed a size limit, such as 4 KB or 64 KB. A megademo consists of a succession of several independent parts, most often with a distinct soundtrack for each part and requiring the viewer to intervene to move from one part to the next. One of the earliest examples is "Megademo" (1987) by the group Antitrax 2010, on Amiga. Since the early 1990s, the predominant demo format has been the trackmo, where visual effects synchronized to a soundtrack follow one another in a scripted way, like a music video. The first trackmos are "Mental Hangover" (1990) by Scoopex and "Enigma" (1991) by Phenomena, both on Amiga. A mobile demo is a demo written for a mobile platform, such as a PDA, a graphing calculator, a handheld console or a mobile phone. A less common term is dentro, which can mean either a demo of intermediate size, or a clip of an upcoming demo.

It's also quite common to classify demos by style and content rather than by technology.


To learn more
Personally, it's the underground side that I prefer, and that's been the case since the first day I saw a demo on my Atari ST thanks to the magazine STMag.

Alright then, let's move on to presenting a few Wii demos.

Stercus Accidit by Fit
Release Date: August 2006
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A demo with vector effects, music synchronization and raytraced looped tables. This demo was originally coded for Amiga AGA/060 but was ported to several platforms including the Wii. This demo came in 1st at Demoparty Motorola Inside 06

Planet Hively by IRIS & up rough
Release Date: March 2008
Download
Demos from DemoScene This one isn't really a demo, it's a Music Disk. The site hivelytracker.com launched a music creation contest with their tracker. IRIS & up rough took these tracks and made a compilation out of them.
Use the Wiimote to click on the flower petals and on...

ExistenzE by NoNameNo
Release Date: May 2008
Download
Demos from DemoScene A Music Disk created by NoNameNo bringing together more than 10 hours of music from the best composer of the 16/32-bit scene, Jochen Hippel aka MadMax. MadMax was one of the pioneers of computer music.

Hex Pistols by Fit
Release Date: May 2005
Download

External content (video or audio) hidden: it sets its own cookies.

Another Wii port of a demo coded for the Amiga AGA that came in 1st at Motorola Inside'05.

WiiLax MiniTro by NoNameNo
Release Date: November 2008
Download
Demos from DemoScene Here again this isn't a demo but rather an Intro. An exclusive intro for the Wii announcing an upcoming release of a Megademo, the WiiLax Megademo. No release date for this Megademo has been set yet.

One day miracle by Fit
Release Date: August 2002
Download
Demos from DemoScene A port of a Linux intro released for Assembly 2002 in the 64K category. It came in 14th.

Chrysler by Fit
Release Date: August 2002
Download
Demos from DemoScene Yet again another port of an Amiga AGA demo coded for Motorola Inside 2004. It came in 1st.

HiivelyPlay by IRIS
Release Date: June 2008
Download
Demos from DemoScene not tested, no info

stroker by metalvotze
Release Date: December 2008
Download
Demos from DemoScene not tested, no info

Da ShAmAn by Chris_c
Release Date: October 2009
Download
Demos from DemoScene not tested, no info

GRRLib 4.3.0 Demo Presentation by NoNameNo
Release Date: August 2010
Download

External content (video or audio) hidden: it sets its own cookies.

Demo showcasing the GRRLib library

Sock Dreams by NoNameNo
Release Date: August 2010
Download

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An intro made with and by the coder of GRRLib

Sintro by !!M
Release Date: October 2010
Download
Demos from DemoScene A demo that came in second at Main Party 2010

Beer Belly Bill 3: Grillieren! by Nuance & METALVOTZE
Release Date: December 2010
Download

External content (video or audio) hidden: it sets its own cookies.

This game came in first in its category at The Ultimate Meeting 2010

Trailblazer by Nuance & Genesis Project
Release Date: April 2011
Download

External content (video or audio) hidden: it sets its own cookies.

This game came in first in its category at the Revision 2011 party

Ironing Maiden by Nuance & Genesis Project
Release Date: April 2011
Download

External content (video or audio) hidden: it sets its own cookies.

This game came in first in its category at The Ultimate Meeting 2011

nwancat by !!M
Release Date: January 2012
Download

External content (video or audio) hidden: it sets its own cookies.

NFO
Spoiler
!!M - nwancat tinytro
---------------------
01/2012

To all the so-called sceners who have fun thumbing down
just "for fun" or to be annoying when they never release anything themselves:

** Code instead of just blowing hot air, you bunch of idiots! **

Special dedication to my late cat MAYA: Meow, I miss you old girl!! MeeOOWW!! :(


Hall of fame:

latortue, maracuja, sam, rez, wullon, adoru, titeiko, jegougou,
zerkman, lansiir, zoran, c2g, and all the others I've forgotten.

The Scary Demo by CRTC
Release Date: April 2012
Download

External content (video or audio) hidden: it sets its own cookies.

GameCube Demo (can be launched via the Wii's Homebrew Channel) that came in 3rd in the Wild category of Revision Party.

Ninbuenzuland by Nuance, Hitmen & Darklite
Release Date: Sept 2012
Download

External content (video or audio) hidden: it sets its own cookies.

Demo, in pure Wii style, that came in 4th in the "combined demo" category of Buenzil 2012.
One of the coders released a Dolphin version, here's the link.

Epic Realtime by Genesis Project
Release Date: Dec 2012
Download
Demos from DemoScene Demo that came in 7th in the "combined demo" category of the Ultimate Meeting 2012.

Pissed by Genesis Project & Nuance
Release Date: March 2013
Download
Demos from DemoScene Game that came in 1st in the "gamedev" category of Revision 2013


to be continued...
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Re: Demos from DemoScene

Post by TheCoCo8 »

Automatically translated from French.

Thanks for this post Jiiwah! ;)
I think it's a good initiative. On top of that, I think you took great care with the presentation of your article. Although the explanation of the "demo" seems a bit long to me... A small summary might have been better, well anyway! :)
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Re: Demos from DemoScene

Post by Jiiwah »

Automatically translated from French.

Thanks for your feedback TheCoCo8. I just tweaked it a bit, by hiding the definition part.

Does nobody else have an opinion on my post? Not even the other staff members?
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Re: Demos from DemoScene

Post by natho18 »

Automatically translated from French.

thanks a lot for the info!
it's true that I knew planet hively (which I didn't like by the way :evil: ) but not this side of the scene. ;)
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Re: Demos from DemoScene

Post by hilo »

Automatically translated from French.

I know all these very well posted thanks
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Re: Demos from DemoScene

Post by Jiiwah »

Automatically translated from French.

hilo wrote:I know all these very well posted thanks
That's nice, thanks.

I have others but given the lack of enthusiasm for this topic, I kind of dropped it. (I still read the messages though)
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Re: Demos from DemoScene

Post by MeTalYaNg »

Automatically translated from French.

I didn't even know there were demos on the wii!! lol o_0
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Re: Demos from DemoScene

Post by TGbot »

Automatically translated from French.

Good initiative Jiiwah!

I remember ExistenzE on amiga, for its time it was insane!

That makes me think I should put an atarist and amiga emulator on my wii.

I already have wiituka for Amstrad which is excellent.
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Re: Demos from DemoScene

Post by Jiiwah »

Automatically translated from French.

:100:
Added demos/games
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Re: Demos from DemoScene

Post by TGbot »

Automatically translated from French.

And the amazing PS3 demo, is that coming too?
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Re: Demos from DemoScene

Post by Jiiwah »

Automatically translated from French.

:100:

nwancat by !!M
Release Date: January 2012
Download

Demos from DemoScene

NFO
Spoiler
!!M - nwancat tinytro
---------------------
01/2012

To all the so-called sceners who have fun thumbing down
just "for fun" or to be annoying while they never release anything themselves:

** Code instead of just blowing hot air, you bunch of idiots! **

Special dedication to my late cat MAYA: Miaou, I miss you old bitch!! MiaOOUUU!! :(


Hall of fame:

latortue, maracuja, sam, rez, wullon, adoru, titeiko, jegougou,
zerkman, lansiir, zoran, c2g, and all the others I've forgotten.
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Re: Demos from DemoScene

Post by romain337 »

Automatically translated from French.

Hello :) I didn't know this forum but it's really nice! For a bit of background the nwancat is a running gag because some guys have fun doing it on tons of platforms (just search nyan on pouet.net), and I got a bit motivated to do it too so there you go :) Otherwise, I'm not a fanboy of this little cat :)

I have something on my hdd, that I had called "wii megademo", abandoned since. I plan to rework the source starting from scratch once I have a tv and a wii to develop properly. I had prepared a scene with a bluish starfield, and another with 3d metaballs, kind of a metallic texture with a nice chrome effect. It's a project close to my heart and I'll release it one day, until then, don't close this great topic ;)

Keep it up!
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Re: Demos from DemoScene

Post by Jiiwah »

Automatically translated from French.

Hi romain337

It's nice to see a demo coder on my topic.
Good luck with this megademo ;)
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Re: Demos from DemoScene

Post by Jiiwah »

Automatically translated from French.

:100:

The Scary Demo by CRTC
Release Date: April 2012
Download

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GameCube Demo (can be launched via the Wii's Homebrew Channel) came 3rd in the Wild category of the Revision Party.
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Re: Demos from DemoScene

Post by Jiiwah »

Automatically translated from French.

:100:

Ninbuenzuland by Nuance, Hitmen & Darklite
Release Date: Sept 2012
Download

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Demo, in the pure Wii style, came 4th in the "combined demo" category at Buenzil 2012.
One of the coders released a Dolphin version here's the link.
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Re: Demos from DemoScene

Post by Ayatus »

Automatically translated from French.

I really like the retro style of this latest demo.
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Re: Demos from DemoScene

Post by Oops »

Automatically translated from French.

I don't like retro in general :98:

great work anyway :accord:
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Re: Demos from DemoScene

Post by Jiiwah »

Automatically translated from French.

:100:

Epic Realtime by Genesis Project
Release Date: Dec 2012
Download
Demos from DemoScene Demo that came 7th in the "combined demo" category at the Ultimate Meeting 2012.
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Re: Demos from DemoScene

Post by Oops »

:mrgreen: :74:
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Re: Demos from DemoScene

Post by Jiiwah »

Automatically translated from French.

:100:
Pissed by Genesis Project & Nuance
Release Date: March 2013
Download
Demos from DemoScene Game that came 1st in the "gamedev" category at Revision 2013
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Re: Demos from DemoScene

Post by Oops »

Automatically translated from French.

Not even in my dreams would I piss in there. Not even standing up, from a distance and virtually for fear of catching a virus ^^' :mrgreen: :vacance:

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