Zelda Tears of the Kingdom recompiled natively for PC
Two projects turn Tears of the Kingdom into a native Windows program, with no emulator: TotK Recomp, up to 144 fps, and UltraTears, in beta.
After the Mac, the PC
After the port to Mac, iPhone and iPad, Tears of the Kingdom comes natively to PC. Both projects translate the game's ARM code into x86-64 code ahead of time (static recompilation), and replace the Switch system and its NVN graphics library with their own versions, on Vulkan.
TotK Recomp, the most complete
TotK Recomp, by valentderah (MIT license), opened its repository on October 29 and released version 0.1.1 the same day: more than 7,000 downloads in a single day.
UltraTears, in beta
UltraTears, by kuraeow (GPL-3.0 license), released its 0.1.0 beta on October 25. It only works with version 1.4.3 of the game and keeps its original 30 fps, with stutters while shaders compile. It needs 16 GB of RAM and about 32 GB free, plus 16 GB for the game dump. Linux and the Steam Deck are planned.
With your own game
Neither project ships any Nintendo file: you have to dump the game from your own console, and the resulting program is built on your PC, for your own use only. Also beware of copies: fake repositories often reuse the names of trending projects. Only download from the repositories listed in the sources.
Sources: TotK Recomp (GitHub) · UltraTears (GitHub)
After the Mac, the PC
After the port to Mac, iPhone and iPad, Tears of the Kingdom comes natively to PC. Both projects translate the game's ARM code into x86-64 code ahead of time (static recompilation), and replace the Switch system and its NVN graphics library with their own versions, on Vulkan.
TotK Recomp, the most complete
TotK Recomp, by valentderah (MIT license), opened its repository on October 29 and released version 0.1.1 the same day: more than 7,000 downloads in a single day.
- The base game with the 1.2.1 or 1.4.3 update, with saves that carry over between them.
- 60 frames per second by default, and up to 144 fps or the monitor's refresh rate, as an experimental option.
- Custom resolutions, supersampling and AMD FSR 1.
- Keyboard, mouse and gamepad, with rumble and gyro.
UltraTears, in beta
UltraTears, by kuraeow (GPL-3.0 license), released its 0.1.0 beta on October 25. It only works with version 1.4.3 of the game and keeps its original 30 fps, with stutters while shaders compile. It needs 16 GB of RAM and about 32 GB free, plus 16 GB for the game dump. Linux and the Steam Deck are planned.
With your own game
Neither project ships any Nintendo file: you have to dump the game from your own console, and the resulting program is built on your PC, for your own use only. Also beware of copies: fake repositories often reuse the names of trending projects. Only download from the repositories listed in the sources.
Sources: TotK Recomp (GitHub) · UltraTears (GitHub)
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