Xbox

Project Gotham Racing: the first PGR recompiled natively for PC

By Tgames · · 1 min read

The first Project Gotham Racing, released on Xbox in 2001, becomes a native PC game, built at home from your disc: widescreen, wheels, achievements.


PGR on PC, more than twenty years later

PGR1 Recomp, by hk21x, came out as version 1.0 on 23 October 2026. The original Xbox's x86 code is recompiled into a Windows program with Xbox XBE Recomp, and the console's libraries are rewritten for PC: Direct3D 12 or 11, XAudio2 and SDL. It is not an emulator.


What it brings
  • any screen resolution, andwidescreen up to 21:9, whereas the original game is 4:3 (menus and gauges stay in the centre);
  • 60 fps in races as on the console, MSAA up to 8x, a render scale up to 200% and an adjustable field of view;
  • Xbox, PlayStation and Switch controllers, the keyboard, and steering wheels with force feedback, pedals and shifters;
  • 31 achievements (Kudos Challenge, gold medals, night races…) and a settings menu on F1.

What you need
  • your own disc as an.iso image or a folder, and only the European (PAL) release, version 5. Other versions have not been tried;
  • Windows 10 or 11 64-bit and a Direct3D 12 or 11 graphics card;
  • about 15 GB free and 1.4 GB of tools to download.
The launcher builds the game on your PC: it downloads portable build tools, nothing is installed in Windows, and the first build takes 30 to 90 minutes. No game files or code are downloaded. Not tried yet: system link play and split screen. For your other Xbox games, see our tutorial on original Xbox ISOs and xemu.


Sources: PGR1 Recomp (GitHub) · Version 1.0 · Xbox XBE Recomp

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