[TUTORIAL] Creating static or animated channels

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RiderFx3
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[TUTORIAL] Creating static or animated channels

Post by RiderFx3 »

Automatically translated from French.

Creating a Static or Animated Channel

Hi everyone!

In this tutorial we're going to see how to create static or animated channels in .WAD format.

You will need:
..::/ CustomizeMii \::..
..::/ Photoshop (or another editing program)\::..
..::/ a wad to edit (unless you choose a base wad included in customizeMii.) \::..
Alright let's start by extracting the archive and opening customizeMii.
The software asks you to type "45e" and press ok.


Do it to create the common-key.bin file.

The software then opens. It looks like this:

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Here's a little diagram to explain what the functions and buttons of the Source tab do:

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So either you load a base WAD from customizeMii's servers, or you edit a WAD present on the PC.

Here we're going to load the Backup Channel base WAD:
So we select Backup Channel and click on "LOAD"

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Once loading is finished, we can move on to the Title tab:

The "All Languages" field is the Name that will display when your Wiimote hovers over the channel on the Wii desktop.

You can translate the title of your channel into several languages by filling in the fields below.

In this tutorial I'm going to create an animated channel for SoftChip GUI.
So I enter SoftChip GUI in the "All languages" field:

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Let's move on to the "Option" tab

Title ID is, as its name suggests, the ID of your channel,
It's made up of 4 letters. Try to make it resemble the channel's name.

I put: SOFT

New Dol is used to inject a different boot.dol into the channel.
Two choices are available to you:

LOAD dol file lets you choose a dol on the PC (that's my case here)
Take from source WAD lets you take a dol already included in a WAD
So I put the boot.dol of softchipGUI.

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New Sound lets you choose a sound in WAV format.
(If you don't choose anything the sound will stay the same)

Let's move on to the next tab: "BANNER"

it's getting interesting...

This tab lists all the TPLs (images in Wii format) present in the banner.

Add: add an image (impossible if you don't edit the Brlyt and Brlan)
Delete: remove a TPL (impossible if you don't edit the Brlyt and Brlan)
Replace: Replace a TPL with an image (the size will be automatically adjusted)
Extract: Extracts a TPL in PNG format
Preview: Previews the TPLs

The principle for editing an animated channel is to extract the TPLs you're interested in,
edit them with Photoshop, and reinject them into the banner.

here I'm going to edit the image "logo.tpl"

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So extract it into the folder of your choice by clicking Extract, you'll get this:

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Using Photoshop or another program,
I transformed it without changing the size, into this:

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Be careful to keep the PNG's transparency.

So save your PNG, and replace your logo.tpl with your PNG by clicking "Replace"

click on Preview to see if everything's OK:

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Sweet! Alright let's keep going!

The "ICON" tab is used to do exactly the same thing for the icon.
We won't dwell on this topic.

The Layout and Animation tabs are used to edit the Brlyt and Brlan files.
(You'll need Benzin but it's quite complicated so we won't cover it here)

All that's left is to click "Create WAD"

Choose where you want to save the wad,

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And there you go, your channel is created!

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Let's see what it looks like:

External content (video or audio) hidden: it sets its own cookies.

:D

PS: To create a static channel, you just need to load the static base!
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Oops
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Re: [TUTORIAL] Creating static or animated channels

Post by Oops »

Automatically translated from French.

:74: the tuto... thanks

for videos, the tag to use is like this (without the ""): ["bbvideo 425,344]https://www.blabla.fr[/bbvideo"]
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actarus1973
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Re: [TUTORIAL] Creating static or animated channels

Post by actarus1973 »

Automatically translated from French.

Thanks for this tuto!!
maybe missing a green link CustomizeMii to be truly complete
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Jiiwah
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Re: [TUTORIAL] Creating static or animated channels

Post by Jiiwah »

Automatically translated from French.

Good job :accord:

Maybe say that you need to be careful when choosing your ID, so as not to conflict with other channels having this ID like for example: JODI for HBC, HABA for the shop channel...
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tommy gun
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Re: [TUTORIAL] Creating static or animated channels

Post by tommy gun »

Automatically translated from French.

Alright well thanks for the tuto it's very handy! But I fixed the video link again ^^

[marq=left]*** tommy gun : Modérateur ***[/marq]
Wii 4.1E+ cIOS57 rev19+ MIOS Patcher WiiGator+ Priiloader + Bootmii+ cIOS Scorp v3.6
Backup Launcher 0.3 GAMMA+ Backup Launcher Gamecube 0.2+ Wiiflow
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RiderFx3
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Re: [TUTORIAL] Creating static or animated channels

Post by RiderFx3 »

Automatically translated from French.

I didn't know the ID for HBC was JODI....

Yes obviously any channel with the same ID as the one you're installing will be automatically installed.
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Re: [TUTORIAL] Creating static or animated channels

Post by ouinouin42 »

Automatically translated from French.

Cool the tuto can we get other channels almost ready in the database lol

Or else we need to make them
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shunite
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Re: [TUTORIAL] Creating static or animated channels

Post by shunite »

Automatically translated from French.

Thank you very much RiderFx3, excellent TUTO :bravo: .
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MeTalYaNg
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Re: [TUTORIAL] Creating static or animated channels

Post by MeTalYaNg »

Automatically translated from French.

I'm getting into making an animated channel, this tuto will really help me!! Thanks a lot for the work you provide!

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