Wad Manager 1.4 Beta2

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Wad Manager 1.4 Beta2

Post by Tgames »

Automatically translated from French.

Image unavailable (removed by its host)

Wad Manager 1.4 is currently in the works.
You can access the sources on the space set up by Waninkoko.
The big news is USB device support!!

Sources: https://github.com/waninkoko/wad-manager/tree/master

Download: https://www.mediafire.com/?nhbdkh9102b

News sources: https://github.com/waninkoko/ and https://gbatemp.net
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Re: Wad Manager 1.4 Beta2

Post by Oops »

Automatically translated from French.

Whoa, I might be getting ahead of myself but this smells like channel booting via the usbloader....

:arff: We're allowed to dream :mrgreen:
:bravo: thanks for the info
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Re: Wad Manager 1.4 Beta2

Post by Jiiwah »

Automatically translated from French.

Tgames wrote:The big new feature is USB device support!!
Kool, I was waiting for that. Hoping FTPii handles USB too soon.

Remember to create a FAT32 partition ;)
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Re: Wad Manager 1.4 Beta2

Post by MickeyBlue »

Automatically translated from French.

My conclusion is that the old version (Wad Manager v1.3) already handled USB but only for installing WADs, so I don't think channels can be launched via a USB device, or maybe I didn't get it at all :idea: or maybe it's only for Wiis on 4.0E that change destination to the USB device instead of the SD card (did anyone get that?)

But according to what a member of another forum says, the SD menu on 4.0 Wiis turns out to be a big scam :shock:
One weird thing that limits the point of the SD menu is that when a Wiiware game is stored on the SD to free up space on the wii, OK! But if you play it, unlike VC games, it adds practically the same number of blocks to the wii's memory! So even if you have 5 Wiiware games on the SD and you play all of them, you quickly end up with a wii with full memory! I thought it was temporary, that it loaded the data and that on the next boot everything would reset to zero, but not at all! It's really dumb and limits the point of the SD! It's absolutely impossible to play several big Wiiware games without ending up again with the wii's miserable 512 MB completely full!
More here
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Re: Wad Manager 1.4 Beta2

Post by Oops »

Automatically translated from French.

MickeyBlue wrote:My conclusion is that the old version (Wad Manager v1.3) already handled USB but only for installing WADs, so I don't think channels can be launched via a USB device, or maybe I didn't get it at all :idea: or maybe it's only for Wiis on 4.0E that change destination to the USB device instead of the SD card (did anyone get that?)

But according to what a member of another forum says, the SD menu on 4.0 Wiis turns out to be a big scam :shock:
One weird thing that limits the point of the SD menu is that when a Wiiware game is stored on the SD to free up space on the wii, OK! But if you play it, unlike VC games, it adds practically the same number of blocks to the wii's memory! So even if you have 5 Wiiware games on the SD and you play all of them, you quickly end up with a wii with full memory! I thought it was temporary, that it loaded the data and that on the next boot everything would reset to zero, but not at all! It's really dumb and limits the point of the SD! It's absolutely impossible to play several big Wiiware games without ending up again with the wii's miserable 512 MB completely full!
More here
Wow what a mess over at Big N. I wanted to move to 4.0 precisely because of the lack of space. Well that failed. :bravo: thanks for the info

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