USBloader Ultimate Edition v7.4

Wii homebrews: Homebrew Channel, USB Loader GX, WiiFlow, emulators, games and utilities, with their updates and download links.
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Re: USBloader Ultimate Edition v7.4

Post by Oops »

Automatically translated from French.

Skerlex wrote:Ah that's why! Wouldn't you happen to know a good Tuto? Because I read the comments and some say that for the skins you need to put them in apps, then usbloader... I don't understand anymore! And how come I have the "Simple Version"?


I'll still have plenty of questions ^^
your skins like your covers go by default into sd:/images or sd:/wimages and the skin's default name is bg.png or wbg.png... Depending on whether you have a 4:3 or 16:9 screen.
Look in the config_sample.txt file, you have plenty of settings and info
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Re: USBloader Ultimate Edition v7.4

Post by marto »

Automatically translated from French.

good evening does anyone have the channel for this usb loader 7.3 or 7.4 thanks
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Re: USBloader Ultimate Edition v7.4

Post by Wantose »

Automatically translated from French.

Cool, thanks for sharing. ;)
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Re: USBloader Ultimate Edition v7.4

Post by Skerlex »

Automatically translated from French.

I'm going to create a topic...
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Re: USBloader Ultimate Edition v7.4

Post by Oops »

Automatically translated from French.

marto wrote:good evening does anyone have the channel for this usb loader 7.3 or 7.4 thanks
go look here -> usb-loader-channels
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Re: USBloader Ultimate Edition v7.4

Post by djxav2000 »

Automatically translated from French.

excellent! thanks guys.
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Re: USBloader Ultimate Edition v7.4

Post by marto »

Automatically translated from French.

good evening I can't manage to put the covers in wide let me explain in wide the covers are more elongated what's the setting to get elongated covers
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Re: USBloader Ultimate Edition v7.4

Post by wizz69 »

Automatically translated from French.

small question maybe a bit dumb

so usb loader reads the sd and usb port

there are 2 usb ports, can we put 2 hard drives so make a channel with usb port 1 and usb 2 that would be cool

and also could we have a channel in wad simple version thanks
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Re: USBloader Ultimate Edition v7.4

Post by Oops »

Automatically translated from French.

wizz69 wrote:small question maybe a bit dumb

so usb loader reads the sd and usb port

there are 2 usb ports, can we put 2 hard drives so make a channel with usb port 1 and usb 2 that would be cool

and also could we have a channel in wad simple version thanks
I didn't quite understand what you want but I can answer one of your questions... 2 usb ports... ok... but if you plug in 2 drives, only the one on top will be recognized by the usb loader... Maybe in a future revision of the cios36 :mrgreen:
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Re: USBloader Ultimate Edition v7.4

Post by wizz69 »

Automatically translated from French.

it looks not bad but i haven't understood everything

what needs to go in the config file for the channel in simple mode

you just need to put this
console_coords=40,71,340,290
console_color=7,15
covers_coords=446,109


and nothing else or do you also need to set the direction of the covers and other things

and also in the title file are we forced to set id, doesn't it recognize the games automatically?
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Re: USBloader Ultimate Edition v7.4

Post by Oops »

Automatically translated from French.

Simple mode, as opposed to child and teen mode, lets you enable or disable certain functions.

Here is the config file in full, it will help you understand how it works.

Code: Select all

#  *****USB Loader Ultimate V7.4 Configuration Settings*****
#
#  All lines starting with # are comments
#  Any lines not starting with # are used for your loaders settings
#  Default values are in [ ]
#
#
#  images_path = [SD:/images/]
#    Path must be SD:/dirname/ (with a trailing slash at the end)
#    Path to put 4:3 box arts and 4:3 background
images_path=SD:/images/
#
#  wimages_path = [SD:/wimages/]
#    Path must be SD:/dirname/ (with a trailing slash at the end)
#    Path to put widescreen box arts and widescreen background
#    This path is used when widescreen mode is on
wimages_path=SD:/wimages/
#
#  Full Screen Background = image_name.png
#    The name of your background image, in PNG format, located in your images_path (see above option)
#    If not specified, a default template will be used.
background = bg.png
#
#  Widescreen Background = image_name.png
#    The name of your widescreen background image, in PNG format, located in your wimages_path (see above option)
#    If not specified, a default template will be used.
wbackground = wbg.png
#
#  Game Covers = 0 [1]
#    0 => No cover / boxart displayed
#    1 => Cover / boxart displayed, 160x225 PNG format in images path (see option above)
covers = 1
#
#  Download = [0] 1
#    0 => Missing covers are not downloaded
#    1 => Missing covers are downloaded when prompt arrow is in front of a game with no cover / boxart
#         (Network is only set up once for every session, until you run the loader again)
#         ***NOTE: No action can be performed while images are downloading***
download = 1
#
#  Background Layout = original, small, medium, large, large2, ultimate1, [ultimate2] [ultimatew]
#    original => 6 lines of games per page
#    small => 9 lines of games per page (same background as original)
#    medium => 17 lines of games / page
#    large => 21 lines of games / page (nixx)
#    large2 => 21 lines of games / page (usptactical)
#    ultimate1 => 12 lines of games / page (WiiShizza)
#    ultimate2 => 12 lines of games / page( jservs7 / hungyip84)
#    ultimate_w => 12 lines of games / page widescreen mode
#    (ultimatew is the default when user set widescreen = 1)
layout = ultimate2
#
#  Protection Mode = [0] 1 2
#    0 => Normal mode : All controls working
#    1 => Child mode  : All controls except the ability to install and remove game
#    2 => Teen mode : All controls except the ability to remove game
simple = 0
#
#  HOME Button = [reboot] exit
#    reboot => Pressing HOME button in the loader will reboot the Wii
#    exit => Pressing HOME button in the loader will send you back to the HomeBrew Channel
#    (Not Recommened if HBC is not installed, the whereabouts are unknown if HBC is not installed)
home = reboot
#
#  console_coords=x,y,width,height
#    Coordinates for where titles are displayed (Default value is set as default layout(ultimate1))
#
console_coords = 40,71,340,290
#
#  covers_coords=x,y
#    Coordinates for where your covers / boxart are displayed (Default value is set as default layout(ultimate1))
#
covers_coords = 446,109
#
#  wconsole_coords=x,y,width,height
#    Coordinates for where titles are displayed in widescreen mode (Default value is set as default layout(ultimatew))
#
wconsole_coords = 40,71,340,290
#
#  wcovers_coords=x,y
#    Coordinates for where your widescreen covers / boxart are displayed (Default value is set as default layout(ultimatew))
#
wcovers_coords = 482,110
#
#  console_color=x,y
#    x = foreground (text)
#    y = background
#  Change color of console where titles are displayed (First number is text color, second number is background color)
#
#  Color Code - View colors at: https://img6.imageshack.us/img6/720/colorchart.png
#
#    0 = Black
#    1 = Dark Red
#    2 = Dark Green
#    3 = Dark Yellow
#    4 = Dark Blue
#    5 = Dark Purple
#    6 = Light Blue
#    7 = Gray
#    8 = Light Gray
#    9 = Red
#    10 = Green
#    11 = Yellow
#    12 = Blue
#    13 = Purple
#    14 = Teal
#    15 = White
#
#  Example: 4,15 (Blue font on White background)
#
console_color = 0,15
#
#  entry_lines = [12] (The number of entry lines you want to display per page, default = 12)
#
entry_lines = 12
#
#  max_characters = [37] (The number of letters / characters you want to display per line, default = 37)
#
max_characters = 37
#
#  savesettings = [0] 1
#    0 => Settings for each game are not auto-saved to the SD card during game boot
#    1 => Settings for each game are auto-saved to the SD card during game boot
savesettings = 0
#
#  video = [game] system  patch
#    game => Use the games default video mode
#    system => Use the system default video mode
#    patch => Force video mode (Play NTSC on PAL, visa versa, in color)
video = game
#
#  ocarina = [0] 1
#    0 => Ocarina cheat system not enabled by default
#    1 => Ocarina cheat system enabled by default
ocarina = 0
#
#  language = [console] japanese english german french spanish italian dutch s.chinese t.chinese korean
#    language => The language to use in-game, instead of game default. Language needs to be present on ISO.
language = console
#
#  parentalcontrol = [0] 1 2 3
#    0 => Turn off parental control
#    1 => Only allow games with 0 to show up (in titles.txt)
#    2 => Only allow games with 0 or 1 to show up (in titles.txt)
#    3 => Only allow games with 0 or 1 or 2 to show up (in titles.txt)  
#  Example 1: In titles.txt, RMCE = Mario Kart, you would add = 1 (RMCE = Mario Kart = 1)
#    If set to 1, this game would not be shown, the game would only be shown on 2 or 3, or with parental controls off
#  Example 2: In titles.txt, RZZE = Madworld (No number is needed) (Mature Rating)
#    If set to 1, 2, or 3, the game would not be shown, the game would only be shown with parental controls turned off
parentalcontrol = 0
#
#  downloadinstall = [0] 1
#    0 => Download cover art automatically when you install game
#    1 => Don't download cover art when you install game
downloadinstall = 0
#
#  hidesettingmenu = [0] 1
#    0 => Allow access to the settings menu by pressing B
#    1 => Hide the settings menu
hidesettingmenu = 0
#
#  widescreen = 0 1 (This is auto-detect by default)
#    0 => No widescreen
#    1 => Widescreen
#  WARNING: If you turn on the widescreen, the loader will resize the image from your SD card. 
#           Toggling between widescreen and full screen would cause loss in image quality.
widescreen = 0 
#
As for the titles file, it lets you change the game's name but also apply parental control on certain games. you obviously need to enable the parental control level in the config file.
And the good news is that if you don't need these 2 functions you can simply delete the titles file.

ex:
GameID = name I want to display for this game = 1 2 or 3
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Re: USBloader Ultimate Edition v7.4

Post by wizz69 »

Automatically translated from French.

THANKS
for your very very fast response
do you know where I can find the channel in wad for the simple version thanks



i have a small bug when it doesn't find the covers it crashes???????


ps: can't we configure it to tell it that if the cover isn't there it takes a cover where i'd write no cover
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Re: USBloader Ultimate Edition v7.4

Post by Oops »

Automatically translated from French.

in the config file
1. remove the widescreen command (6:9 / 4:3) to set it to auto detection.
2. you need to set up and create the folders for your images.
(you can change the folder name and your background but respect the spaces and the "/".

images_path=SD:/images/
background = wbg.png

wimages_path=SD:/imagesw/
wbackground = wbg.png

for the channel, it's best to take one of the "forwarder" channels, meaning it doesn't contain the application (boot.dol), it will just go fetch it from sd:/apps/channeldestinationfolder/
you can choose from those in this topic "usb loader channel" depending on your taste but also the destination folder indicated. (respect lowercase/uppercase).

hope that helps ;)
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Re: USBloader Ultimate Edition v7.4

Post by wizz69 »

Automatically translated from French.

:accord:
everything works fine it finds everything but images all perfect

but see if an image is missing the game doesn't work black screen with lots of numbers??
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Re: USBloader Ultimate Edition v7.4

Post by Oops »

Automatically translated from French.

that's a code dump. I doubt the missing image is what's causing that code dump for you.
But to rule out any doubt download the missing game image here -> https://www.theotherzone.com/wii/index.php

wouldn't it happen to be a jap or us game? so in NTSC. If that's the case go into the options and try setting the video mode to force ntsc or force patch.
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Re: USBloader Ultimate Edition v7.4

Post by wizz69 »

Automatically translated from French.

no it's true when I'm missing an image I add one and it works
and I removed one on another game just to see what it would give and that's the one that bugs
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Re: USBloader Ultimate Edition v7.4

Post by Oops »

Automatically translated from French.

I'll test tomorrow to see. to be safe modify the config.

download = 1

downloadinstall = 1
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Re: USBloader Ultimate Edition v7.4

Post by wizz69 »

Automatically translated from French.

download = 1

downloadinstall = 1

what's that for?
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Re: USBloader Ultimate Edition v7.4

Post by Oops »

Automatically translated from French.

wizz69 wrote:download = 1

downloadinstall = 1

what's that for?
download is for automatic downloading of covers.
downloadinstall is for downloading the cover of what you just installed
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Re: USBloader Ultimate Edition v7.4

Post by wizz69 »

Automatically translated from French.

ok
can't we give it a special cover for when I don't have the cover without having to rename it every time with the id number
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Re: USBloader Ultimate Edition v7.4

Post by Oops »

Automatically translated from French.

well if you have the game's id you can always stick a dummy image on it so it doesn't crash but you'll have to do it yourself.
but personally when the loader doesn't have the cover and the site I gave you doesn't have it either I go through jeuxvideo.com for PAL games and google images for import games.

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