controls:
Analog stick = Move
IR Pointer = Aim (?)
C = jump
B = Action
Left and Right = Change action
A = Change view
changelog
Here is yet another update to that still nameless thing I've been posting for roughly a week now. There are a lot of small changes. Blocks are solid now even when falling, the way legs rotate has improved, now you aim where the cursor is pointing instead of where the center of the screen is pointing, I removed the spheres that followed you, there are more things you can change by editing the settings file, etc. Mostly it's just polish and optimization.
There is also a Wii version now.
I think I've figured out now what I'm actually going to make this game into.
contrôles:
Stick analogique = Déplacement
Pointeur IR = Aim (?)
C = sauter
B = Action
Gauche et Droite = Changement d'action
A = Changer la vue
changelog
Here is yet another update to that still nameless thing I’ve been posting for roughly a week now. There are a lot of small changes. Blocks are solid now even when falling, the way legs rotate has improved, now you aim where the cursor is pointing instead of where the center of the screen is pointing, I removed the spheres that followed you, there are more things you can change by editing the settings file, etc. Mostly it’s just polish and optimization.
There is also a Wii version now.
I think I’ve figured out now what I’m actually going to make this game into.
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