Dios Mios Lite is back with a new development team.
For information, Dios Mios Lite allows you to launch GameCube games from the SD.
Changelog:
[tabs:2.10]*Fixed a bug in the pattern detection code (DVDLowReadDiskID)
[tabs:2.9]*Changed patch code to prevent false hits (DVDLowReadDiskID)
*Added C_MTXLightPerspective patching (Fixes heat effects when using wide screen hack in Zelda:WW)
[tabs:2.8]*Fixed a bug in GCLoader that broke the progressive patch
*Moved progressive patch back 16 bytes, this fixes PADHOOK and progressive patching not working at the same time
Thanks to FIX94 who sacrificed his school career for testing this release!
[tabs:2.7]*Fixed a bug that caused a black screen when using PADHook and Progressive mode patching at the same time
[tabs:2.6]*Reduced HDD read time out to 25 seconds
*Added two disc feature (Extracted format is unsupported)
Use the latest DMToolBox (0.3 or higher) to install your two disc games
This will be the last version for some time, since I'm moving my focus to other
things.
Always remember; Impossible is nothing!
[tabs:2.5]
2.5 (2012-11-09)
Fixed a bug in DM that could cause a fatal read error when using devices with under 8GB size
Added a PADHOOK pattern for Batman:Vengeance
Added a screenshot feature
This feature can be enabled/disabled via the DM(L) config Press R+Z on the fourth controller to take a screenshot any time! Screenshots will be saved to device:/screenshots in the YPbPr format, you can
use my tool to convert them.
[tabs:2.4](2012-10-21)
Fixed NMM for Mario Kart Double Dash. Saving ghost data works now as well
Fixed a bug that would sometimes break cheating/debugging unless both were enabled
Moved the VIConfigure patch to the ARM side which should fix a number of broken titles
Changed the HDD time out to read a random sector
Optimised the EHCI reset code
Optimised the CARD code
[tabs:2.3](2012-09-25)
-updated to version 2.3-
*Fixed creating NMM save file folders in FST mode
*Fixed CardFindEntryByName which incorrectly compared file names
*Added a hack for Phantasy Star Online 1&2 version 1.0
*GCLoader improvements that include warning the user if an incorrect
CONFIG_VERSION is used
*Hardcoded the only worthy DVDGetDriveStatus patching, so once again the NODISC
cfg doesn't do anything
*Removed unused code
*Removed unused files
[tabs:2.2](2012-08-05)
*Updated the code to be up to par with DM 2.2
*Removed unused USB files
[tabs:1.5](2012-06-13)
added support for CARDDeleteFast,CARDRename and CARDGetXferredBytes
updated CARD patches for CARDGetXferredBytes
removed USBGecko debug output, which should fix mic (can't test have no mic)
added save hack for Baten Kaitos
removed DoPatchesLoader, DoPatches now handles everything
updated DoPatches
removed boot.bin loader method (has nothing to do with game.iso loading)
[tabs:1.4b](2012-05-07)
Fixed a bug that GCLoader wouldn't flush the changes to SRAM
[tabs:1.4](2012-05-07)
Fixed a bug which broke loader patching (fixes games that load .dols. Zelda:CE, ...)
When neither a boot.bin nor a config is found in RAM, DML now boots the inserted disc instead
Fixed a bug which would ignore the set config in RAM (fixes that loaders couldn't overwrite the default config)
[tabs:1.3]Added real disc loading, simply set the config value (see config.h) and load DML
Fixed a bug that would overwrite the config in GCLoader
Added pad reset/shutdown for real discs
[tabs:1.2]DML is using GCLoader again
Improved video mode stuff
Changed config memory area to 0xC1200000
Added a new config for video modes: force prog mode patch
Moved SRAM patching code to GCLoader
In FST-Mode the game title is now printed
[tabs:1.1]Replaced GCLoader with miniGCLoad
Fixed a bug which would overwrite the DML config in RAM
[tabs:1.0]Added extracted Gamecube ISO loading (normal game.iso loading is still there)
Added fix for Pokemon XD JAP/EUR and Pokemon Park JAP/USA
Removed IPL related code
Removed retail disc loading and dol loading
Improved NoDisc (a couple audio streaming games still require a disc)
Updated the /asm/make.cmd file, so a user is no longer required to update the paths
Added my own IPL code
Dios Mios Lite est de retour avec une nouvelle équipe de développement.
Pour info, Dios Mios Lite permet de lancer des jeux GameCube à partir de la SD.
Changelog :
[tabs:2.10]*Fixed a bug in the pattern detection code (DVDLowReadDiskID)
[tabs:2.9]*Changed patch code to prevent false hits (DVDLowReadDiskID)
*Added C_MTXLightPerspective patching (Fixes heat effects when using wide screen hack in Zelda:WW)
[tabs:2.8]*Fixed a bug in GCLoader that broke the progressive patch
*Moved progressive patch back 16 bytes, this fixes PADHOOK and progressive patching not working at the same time
Thanks to FIX94 who sacrificed his school carer for testing this release!
[tabs:2.7]*Fixed a bug that caused a black screen when using PADHook and Progressive mode patching at the same time
[tabs:2.6]*Reduced HDD read time out to 25 seconds
*Added two disc feature (Extracted format is unsupported)
Use the latest DMToolBox (0.3 or higher) to install your two disc games
This will be the last version for some time, since I'm moving my focus to other
things.
Always remember; Impossible is nothing!
[tabs:2.5]
2.5 (2012-11-09)
Fixed a bug in DM that could cause a fatal read error when using devices with under 8GB size
Added a PADHOOK pattern for Batman:Vengeance
Added a screenshot feature
This feature can be enabled/disabled via the DM(L) config Press R+Z on the fourth controller to take a screenshot any time! Screenshots will be saved to device:/screenshots in the YPbPr format, you can
use my tool to convert them.
[tabs:2.4](2012-10-21)
Fixed NMM for Mario Kart Double Dash. Saving ghost data works now as well
Fixed a bug that would sometimes break cheating/debugging unless both were enabled
Moved the VIConfigure patch to the ARM side which should fix a number of broken titles
Changed the HDD time out to read a random sector
Optimised the EHCI reset code
Optimised the CARD code
[tabs:2.3](2012-09-25)
-updated to version 2.3-
*Fixed creating NMM save file folders in FST mode
*Fixed CardFindEntryByName which incorrectly compared file names
*Added a hack for Phantasy Star Online 1&2 version 1.0
*GCLoader improvements that include warning the user if an incorrect
CONFIG_VERSION is used
*Hardcoded the only worthy DVDGetDriveStatus patching, so once again the NODISC
cfg doesn't do anything
*Removed unused code
*Removed unused files
[tabs:2.2](2012-08-05)
*Updated the code to be up to par with DM 2.2
*Removed unused USB files
[tabs:1.5](2012-06-13)
added support for CARDDeleteFast,CARDRename and CARDGetXferredBytes
updated CARD patches for CARDGetXferredBytes
removed USBGecko debug output, which should fix mic (can't test have no mic)
added save hack for Baten Kaitos
removed DoPatchesLoader, DoPatches now handles everything
updated DoPatches
removed boot.bin loader method (has nothing to do with game.iso loading)
[tabs:1.4b](2012-05-07)
Fixed a bug that GCLoader wouldn't flush the changes to SRAM
[tabs:1.4](2012-05-07)
Fixed a bug which broke loader patching (fixes games that load .dols. Zelda:CE, ...)
When neither a boot.bin nor a config is found in RAM, DML now boots the inserted disc instead
Fixed a bug which would ignore the set config in RAM (fixes that loaders couldn't overwrite the default config)
[tabs:1.3]Added real disc loading, simply set the config value (see config.h) and load DML
Fixed a bug that would overwrite the config in GCLoader
Added pad reset/shutdown for real discs
[tabs:1.2]DML is using GCLoader again
Improved video mode stuff
Changed config memory area to 0xC1200000
Added a new config for video modes: force prog mode patch
Moved SRAM patching code to GCLoader
In FST-Mode the game title is now printed
[tabs:1.1]Replaced GCLoader with miniGCLoad
Fixed a bug which would overwrite the DML config in RAM
[tabs:1.0]Added extracted Gamecube ISO loading (normal game.iso loading is still there)
Added fix for Pokemon XD JAP/EUR and Pokemon Park JAP/USA
Removed IPL related code
Removed retail disc loading and dol loading
Improved NoDisc (a couple audio streaming games still require a disc)
Updated the /asm/make.cmd file, so a user is no longer required to update the paths
Added my own IPL code
"-removed zelda-hack which "broke" saving
-added a define to switch between real nand and sneek nand build (real nand is
default)
-added loading of DOLs and real disc support again
-changed video mode patching to always set PROG flags (doesn't affect people
without PROG cables)"
this one might please everyone
DML r27
"-removed zelda-hack which "broke" saving
-added a define to switch between real nand and sneek nand build (real nand is
default)
-added loading of DOLs and real disc support again
-changed video mode patching to always set PROG flags (doesn't affect people
without PROG cables)"
I noticed that when launching a GC game and even during gameplay, my HDD is always powered whereas with the old versions my HDD stopped as soon as the game launched.
Do you think they managed to get USB working while reading a GC game?
J'ai remarqué que lors du lancement d'un jeu GC et même pendant la partie, mon DD est tjrs alimenté alors qu'avec les anciennes version mon DD s'arrêté dès le lancement du jeux.
Pensez vous qu'ils ont réussi a faire fonctionner l'USB pendant la lecteur d'un jeu GC ?
The Wii has two main memory regions MEM1(24MB) and MEM2(64MB) the GC had MEM1(24MB) and ARAM(I think 16MB I can't find the value right now).
Now as we know some facts we see that the Wii has no ARAM, but GC needs it to work!
So when switching to GC mode a part of MEM2 is used as ARAM(the infamous twiizer attack was possible due this fact).
So why is this a problem? once it's turned into ARAM it's not accessible from ARM( aka starlet, aka IOS) anymore, why is that bad? well the EHCI(aka USB2.0) device can only access MEM2 so no MEM2 no EHCI and no USB.
(sad face)
(this concludes my work on DIOS-MIOS)
kalidor wrote:Crédiar n'a rien reussi , c'est matériellement impossible car en mode gc , l'usb n'existe pas.
Mais , on peut noter que sur le google code , ils entretiennent l'espoir avec cette phrase
Please be aware that loading games from USB drive is not(yet) possible.
Avant le DIOS MIOS LITE, il y avait le DIOS MIOS qui était sensé lire les jeux GC sur USB
Message qu'il avait laissait à la fin de ses recherches :
The Wii has two main memory regions MEM1(24MB) and MEM2(64MB) the GC had MEM1(24MB) and ARAM(I think 16MB I can't find the value right now).
Now as we know some facts we see that the Wii has no ARAM, but GC needs it to work!
So when switching to GC mode a part of MEM2 is used as ARAM(the infamous twiizer attack was possible due this fact).
So why is this a problem? once it's turned into ARAM it's not accessible from ARM( aka starlet, aka IOS) anymore, why is that bad? well the EHCI(aka USB2.0) device can only access MEM2 so no MEM2 no EHCI and no USB.
(sad face)
(this concludes my work on DIOS-MIOS)
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