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New Improvements in version 1.0 Initial Version:
You can already play! There are some things to polish, but the decks already shuffle correctly and you can play, draw cards from the decks, rotate them and move them (their orientation will change depending on which part of the screen they're in).
The board icons indicate each of the turn phases which are: Untap, Draw, Main Phase 1, Combat, Main Phase 2, End of turn (which will rotate the icons so they're visible to the other player).
To tap or untap the cards, we'll press the R or L button depending on which player we are.
I'd like to add a life counter, but if I put too many elements on the screen, there won't be room left for the cards, so I have to think about how to do it. I also want to make it so that when dragging a card to the deck, it disappears and gets added back into said deck. But that'll be in future versions.
For now I'm still testing the game and checking its functionality.
Important note:
To improve the duel part, the deck structure has been changed, adding a variable that stores the total number of cards the deck has, so you'll need to recreate your decks (if you have the mazos.dat file at the root of your card, delete it) so it generates the mazos.coi file at the root of your card.
Cheers and... We keep improving!
Don't forget to visit the official blog to comment and be able to download the latest version of the game: https://virman.crearblog.com/
andresmargar, drop by the blog, I've already uploaded the latest version and I've just checked that the link works correctly, thanks for letting me know and sorry for taking so long to reply.
Official Source
