[TUTORIAL] ATI Catalyst Control Center

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[TUTORIAL] ATI Catalyst Control Center

Post by sniper3d »

Automatically translated from French.

Image unavailable (removed by its host)
I'm going to show you how you can improve your graphics card with ATI's Catalyst Control Center.

The drivers
First of all you need to know the version of your drivers. For that, nothing simpler:

Open your Catalyst Control Center, then go to advanced mode. Then, expand the information menu and click on software.
Here's the version of your drivers that appears in the table on the right.
Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) For the more serious ones who want to know the hardware version of their graphics card (model series, amount and type of memory, vram and GPU frequency) nothing simpler, just click on hardware
Image unavailable (removed by its host) Built-in overclocking
For those who don't know about it, move along because neither I nor anyone on the forum can be held responsible for mishandling of your graphics card If you burn your card by pushing it a bit too far, you're stuck paying for it out of pocket with no recourse.

I'll show you, for the more daring, how to do it: Click on AMD overdrive
But I recommend heading towards special tools like Ati Tray Tools for example because AMD overdrive isn't complete enough.
Image unavailable (removed by its host) 3D settings
These are what will let you improve the game's visual quality, gain a few fps, or even do both at once.
To access them, just go to the menu Games then 3D application settings .
Here's an overview of the settings offered: Image unavailable (removed by its host) Image unavailable (removed by its host) - Anti-Aliasing: it serves to eliminate the staircase effect on diagonal lines and flickering.
By using the application's settings, you leave it up to the game's options to set this parameter. With this mode you're given the choice of a Standard mode and Edge Detected, more effective but more demanding.
The Morphological Filtering checkbox allows for better rendering without using much resources but can cause font issues: text will appear blurry in certain applications.

By improving the application's settings you activate a mode that gives the impression of doubling the anti-aliasing effect. If you select x4 sampling in the game's menu, the rendering will actually get closer to x8 sampling without consuming more resources.


- Anisotropic Filtering: this will help you get finer, less pixelated textures, for a more pleasant rendering. As with antialiasing, you can leave control to the game or bypass its options. Whatever the method, the higher you go in sampling rates, the nicer the textures, at the cost of resources. Still, be sure to add a good amount, the visual benefit is noticed very quickly.

- Tessellation : pc gamers' caviar. When enabled and pushed to the max, it allows better management of lights, particles and details. It will smooth round surfaces, give detailed reflections and shadows and give an impression of depth to your textures. To convince yourself of its usefulness, just watch Crysis 2 running under DirectX 11. You can let the game set this parameter on its own, set it manually, or hand it over to the CCC by checking AMD optimized, which will then take care of improving the game's options.

- Catalyst A.I: For this option, one rule, or rather two. If the game accepts it without crashing, max it out. This lets you slightly improve the visual rendering while gaining a few frames per second. In short, a godsend. On the other hand, it's possible some games don't like this option at all, to the point of not being able to launch when it's enabled. In that case, set it to minimum or better, disable it.

- Wait for vertical refresh: more simply called vertical sync, or vSync. It prevents screen-tearing, literally screen tearing. Enabling this option will cap the frames per second at your screen's refresh rate, but will let you have a clean image on certain LCD screens and prevent this tearing. You can force it off if this problem never happens for you, leave it to the game to enable or disable it, or force it on regardless of the game's settings.

- Anti-aliasing mode: no surprises here, the more you go left, the faster the game will run, the more you go right, the nicer it will look. :93:

- Triple Buffering: enabling it improves the efficiency of vSync on games running in OpenGL. :accord:

Soon: managing your desktop display mode: resolution, scaling, color management and Hydra Vision.
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Re: [TUTORIAL] ATI Catalyst Control Center

Post by zinzin »

Automatically translated from French.

Thanks, I always push everything to the max on my little hd 4670.
Vw ! What else ? Mk1 only ! Lower is better !
Miui-france Moderator ^_^
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Re: [TUTORIAL] ATI Catalyst Control Center

Post by sniper3d »

:93:
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Re: [TUTORIAL] ATI Catalyst Control Center

Post by TGbot »

Automatically translated from French.

Nice one! :bravo:
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Re: [TUTORIAL] ATI Catalyst Control Center

Post by sniper3d »

Automatically translated from French.

I took some classes in french French :93:
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Re: [TUTORIAL] ATI Catalyst Control Center

Post by Franck97 »

Automatically translated from French.

It's in moments like these that I tell myself I'm glad I got a 6970 or 6990, I forget which, but the GC is huge, it's 2/3 the size of a wii!!!

Thanks for the tuto :D

EDIT: On the noise side though it reminds me of the "jet engine" of the XBOX 360
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Re: [TUTORIAL] ATI Catalyst Control Center

Post by sniper3d »

Automatically translated from French.

I'd like to point out that this nice graphics card was lent to me (since I'm nvidia myself) because I wanted to see before buying!
plus my buddy has a hookup :accord:

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