Image unavailable (removed by its host)A new version of the PSP emulator for (Windows/Linux/Mac) is now available.Configuration:
Minimum
Windows 32bit or 64bit / Linux 32bit or 64bit / Mac OSX
CPU: Pentium 4 and up
GPU: Any graphics card supporting OpenGL 2.0 and up
1GB RAM Recommended
Windows Vista / Windows 7 (use Jpcsp 32bit even on 64bit OS to have sound and video support)
CPU: Dual core at 2.5 GHz
GPU: Always install the latest drivers
2GB RAM or more
Changelog
r2629
Added test for texture wrap/scale/offset in 3D Studio.
r2628
Avoid compiler error
r2627
Added a default Java stack size of 1 megabyte: -Xss1m.
This seems to work best with new stack size management.
r2621
Added 2 counters to the GE profiler for time-consuming operations:
- texture load
- copy GE to memory
r2620
Added basic profiler for Graphics Engine (GE): see Issue 307.
r2619
Added logging of error for unsupported VFPU parameter: please report any
application logging "ERROR Unsupported vd/vs/vt/Vreg=..."
r2618
Fix for sceUtilityXXXInitStart: return error when dialog has already been
started.
r2617
Fixed disasm of several VFPU instruction. No functional change.
Added logging of error for unsupported VFPU parameter: please report any application logging "ERROR Unsupported vd=..."
r2616
Improvement of sceUtilityXXXInitStart: return error when dialog has already been started.
r2615
Improvement of sceNetAdhocCreate: do not trigger PSP_ADHOCCTL_EVENT_CONNECTED too early.
r2601
Fixes in Jpcsp native Adhoc networking
r2600
Avoid warning '0(305): warning C7050: "W" might be used before being initialized' from Nvidia driver 304.79.
R2575
Fixes in 3D export:
- textures are now exported in 32-bit PNG format (instead of 32-bit BMP which was not supported by all 3D modeling applications)
- texture face (front/back) and orientation (clockwise/counter-clockwise) should now be correct
- texture should no longer be upside-down
Une nouvelle version de l'émulateur PSP pour (Windows/Linux/Mac) est maintenant disponible .Configuration :
Minimum
Windows 32bit or 64bit / Linux 32bit or 64bit / Mac OSX
CPU: Pentium 4 and up
GPU: Any graphic card supporting OpenGL 2.0 and up
1GB RAM Recommended
Windows Vista / Windows 7 (use Jpcsp 32bit even on 64bit OS to have sound and video support)
CPU: Dual core @ 2.5 GHz
GPU: Always install the latest drivers
2GB RAM or more
Changelog
r2629
Added test for texture wrap/scale/offset in 3D Studio.
r2628
Avoid compiler error
r2627
Added a default Java stack size of 1 megabyte: -Xss1m.
This seems to work best with new stack size management.
r2621
Added 2 counters to the GE profiler for time-consuming operations:
- texture load
- copy GE to memory
r2620
Added basic profiler for Graphics Engine (GE): see Issue 307.
r2619
Added logging of error for unsupported VFPU parameter: please report any
application logging "ERROR Unsupported vd/vs/vt/Vreg=..."
r2618
Fix for sceUtilityXXXInitStart: return error when dialog has already been
started.
r2617
Fixed disasm of several VFPU instruction. No functional change.
Added logging of error for unsupported VFPU parameter: please report any application logging "ERROR Unsupported vd=..."
r2616
Improvement of sceUtilityXXXInitStart: return error when dialog has already been started.
r2615
Improvement of sceNetAdhocCreate: do not trigger PSP_ADHOCCTL_EVENT_CONNECTED too early.
r2601
Fixes in Jpcsp native Adhoc networking
r2600
Avoid warning '0(305) : warning C7050: "W" might be used before being initialized' from Nvidia driver 304.79.
R2575
Fixes in 3D export:
- textures are now exported in 32-bit PNG format (instead of 32-bit BMP which was not supported by all 3D modeling applications)
- texture face (front/back) and orientation (clockwise/counter-clockwise) should now be correct
- texture should no longer be upside-down
Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host) Image unavailable (removed by its host)
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