[Resolved] Wiiflow Mod: emunand problem

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nuts64
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Wiiflow Mod : problème emunand

Post by nuts64 »

Automatically translated from French.

hi I'm new on the forum
I have wiiflow mod but my nand emulation doesn't show up on wiiflow when I choose emunand in the select source menu knowing my emulated nand works perfectly on triiforce my nand is in
sd/nand/
and its path in wiiflow.ini is
[NAND]
cheat=no
current_item=
disable=no
dump_list=no
favorites=
full_emulation=
last_cf_mode=1
partition=0
path=/nand/
sort=0

when I go into wiiflow and click on nand emulation it asks me to extract the nand, disable it or choose the partition where it's located
thanks in advance
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Jiiwah
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Re: [Resolved] Wiiflow Mod: emunand problem

Post by Jiiwah »

Automatically translated from French.

How is your hard drive partitioned? that matters, I could tell you more only after that.
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Re: [Resolved] Wiiflow Mod: emunand problem

Post by nuts64 »

Automatically translated from French.

:D hi but my nand isn't on a hard drive but at the root of a 1 go sd in fat 32 and it's not marked active (because even if I click on mark my partition as active it doesn't work) :cry:
thanks in advance
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Jiiwah
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Re: [Resolved] Wiiflow Mod: emunand problem

Post by Jiiwah »

Automatically translated from French.

Very well, but that's not what I'm asking you ;)
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Re: [Resolved] Wiiflow Mod: emunand problem

Post by nuts64 »

Automatically translated from French.

ah so my hard drive has a single main partition formatted in wbfs that only contains my wii isos
the games for the emulators are on the sd along with the apps folder, the wiiflow folder and my nand in the nand folder
thanks for your answers
:P :P :P :P :P :P :P
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Re: [Resolved] Wiiflow Mod: emunand problem

Post by Jiiwah »

Automatically translated from French.

Ok, so it's impossible for the NAND backup to be on HDD (I wanted to be sure)

So, I'd say change your path= line to:
path=/wiiflow/nandemu

* and do a backup with wiiflow (go to the channels coverflow, then B on the Emulators icon to enable NAND emulation then Extract)

* or copy your working nand backup with another usbloader into /wiiflow/nandemu/

does that work?
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Re: [Resolved] Wiiflow Mod: emunand problem

Post by nuts64 »

Automatically translated from French.

when I try to extract the nand backup from wiiflow. wiiflow freezes and displays: no valid FAT partition found
is it a problem with the wiiflow version
I have wiiflow r503, it's the only version that lets me have the select source menu
I'm trying to extract it with usb loader gx


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Re: [Resolved] Wiiflow Mod: emunand problem

Post by Jiiwah »

Automatically translated from French.

ok, let's try another method then.

Go to the realnand/emunand coverflow then into the options and do extract nand.
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Re: [Resolved] Wiiflow Mod: emunand problem

Post by nuts64 »

Automatically translated from French.

thanks a lot jiiwah it's good it works perfectly with a hard drive in FAT 32, too bad it doesn't work on SD
I set it up first in the game coverflow as full NAND emulation then I went to the emunand part and extracted the NAND
from there I added a wiiware game with showmiiwad but when I move it to SD it doesn't work but it's not a big deal I'll partition my hard drive (it's going to take me a hell of a long time moving; formatting; partitioning....) but anyway with the SD it's dreadfully slow to move the files
:98: and thanks again
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Re: [Resolved] Wiiflow Mod: emunand problem

Post by Jiiwah »

Automatically translated from French.

:74: problem solved and thanks for giving us your solution :accord:

Mark the topic as [RESOLVED], or can a mod do it? :mrgreen:
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Re: [Resolved] Wiiflow Mod: emunand problem

Post by MickeyBlue »

Automatically translated from French.

Hi, personally, what I do instead of doing emu nand whether it's Sneek or via the Loaders, is that I install the wads on my Wii then I transfer them onto a special SD card for VC and WW games and when I want to play a VC or WW game it takes 5 sec to launch but at least the compatibility is 100% unlike emu nand, you just need to have about 300 to 400 blocks free left on the Wii, but at least I waste less time than looking for a solution to launch via emu nand.
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Re: [Resolved] Wiiflow Mod: emunand problem

Post by Oops »

Automatically translated from French.

solution all the more valid for games with DLC not fully compatible in emunand
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Re: [Resolved] Wiiflow Mod: emunand problem

Post by Jiiwah »

Automatically translated from French.

Sure but that's not the point MickeyBlue, the point is to launch them via WiiFlow ;)

I can go to the beach by car, but by bike it's cooler, it gets you some exercise!! :98:
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Re: [Resolved] Wiiflow Mod: emunand problem

Post by Oops »

Automatically translated from French.

lol so launching a game with dlc on emunand amounts to riding a bike without wheels :93:
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Re: [Resolved] Wiiflow Mod: emunand problem

Post by Jiiwah »

Automatically translated from French.

seriously, I've never tested the dlc.
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Re: [Resolved] Wiiflow Mod: emunand problem

Post by Oops »

Automatically translated from French.

at the same time there aren't many of them and if you install it on emunand it works but without knowing it not everything is available (dlc final fantasy my life as a dark lord). If you start a game on realnand then you make a dump of the nand you can no longer load the save because the game tells you that you're missing downloadable content and that you need to reinstall it

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