simple recompile for compatibility with new wiimotes
v2.1
fixed the file loading from SD. again. was broken since HBC 1.0.2
added USB support (?)
added GameCube controller support
bunch of behind the scenes changes
v2.0
added AI by Keith Pomakis
rewrote win() to be smarter (pointless now that I found that AI, but it was a lot of work so I'm adding it here anyway)
Wiimote can be held sideways (push two (2) to drop)
misc. cleanup
v1.2+
Download v1.1 and replace iiii.cpp with this. For 1.2+, the fix was to make std::string path be global and edit line 564 to reflect that. (Thanks to rck`d & TD-Linux for the idea for this fix. TD-Linux had a better solution, but I didn't implement it yet.) Even better solution now.
Really really loads images from path/images/ now
Pieces slide down rather than teleporting to the bottom.
v1.1
Tries to load images from path/images/
Red player can switch to second Wiimote during play
settiiiings.ini also acceptable as settings' file name
simple recompile for compatibility with new wiimotes
v2.1
fixed the file loading from SD. again. was broken since HBC 1.0.2
added USB support (?)
added GameCube controller support
bunch of behind the scenes changes
v2.0
added AI by Keith Pomakis
rewrote win() to be smarter (pointless now that I found that AI, but it was a lot of work so I'm adding it here anyway)
Wiimote can be held sideways (push two (2) to drop)
misc. cleanup
v1.2+
Download v1.1 and replace iiii.cpp with this. For 1.2+, the fix was to make std::string path be global and edit line 564 to reflect that. (Thanks to rck`d & TD-Linux for the idea for this fix. TD-Linux had a better solution, but I didn't implement it yet.) Even better solution now.
Really really loads images from path/images/ now
Pieces slide down rather than teleporting to the bottom.
v1.1
Tries to load images from path/images/
Red player can switch to second Wiimote during play
settiiiings.ini also acceptable as settings' file name
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