RGLoader Beta 0v295 (Transform a glitch Xbox into Devkit)

PC software for Xbox Series, Xbox One and Xbox 360: tools to manage games, saves and the NAND, and utilities for the Xbox scene.
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RGLoader Beta 0v260 (Transformer une Xbox glitch en Devkit)

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Automatically translated from French.

External content (video or audio) hidden: it sets its own cookies. Warning this is an unfinished beta version Info
*** This is a BETA version, isn't even the FINISHED NFO YET *** Only works with JTAG XENON 14699 RIGHT NOW PRESS BETA ===================== JTAG ============== =========== We are releasing a beta test for xenon Jtag only. The rest will come in the next update. ========================================= ======================= RGBuild can now build 14719 valid images for xenon jtag, RGH and all consoles. Builder now supports JTAG images! (Xenon only, unable to test the fixes on falcon / Zephyr / jasper. Will be fixed soon for all) When building a jtag image, it's best to provide an already jtagged NAND. That way, all your SMC customizations will be kept and also if your crc doesn't match it won't matter. (This will not be neccesary in the final version) NOTE: When an SMC is provided already patched, the builder will say (no patch). Just ignore it. A big thank you to team-Xecuter & xconsoles Xenon JTAG for donating! Wouldn't have been possible without one. The issue with some jaspers not booting on 0v170 has been fixed. This builder still doesn't support big block jaspers. I know that sucks for a lot of jtags, I know we will try to get to that ASAP. things --- to --- come final versions for all consoles JTAG Big block support. GUI Builder. hvxbootOS much more ... _____________________ _________________ / / \ \ _____________________ / - | USAGE | - \ 0v99 AS YOU MUST provide the filesystem files - filesystem / must be filled with files from a 13599/14699 nand development kit. Slims to play fcrt.bin require detail DVD ------------------------------------------------ ----- You will need. NET Framework 4 installed. Can work with Mono. Edit build.bat with your CPU_Key. Put your NAND image next to this file as "NAND.bin" Create a "filesystems" folder (don't forget the 's') on the Xbox hard drive. ( That's where you'll store the system files from DevKit They won't all fit on a retail 16MB NAND.) Copy the files into a DevKit-dev '14699' folder (or 14 719-dev for ver.14719) inside the 'filesystems' folder on the hard drive. i.e.: hdd :/ Filesystems/14699-dev Start by running build.bat build process output will be shown next to this file: Image._____.bin using rgbuild_gui.exe or rgbuild / ui to open the rgbuild interface, which is a prototype image editor similar to 360 flash NAND tool. The GUI is still very beta, but it will be refined later. ______________________________ / / \ _______ \ / _______ / \ \ \ _____________________ | - Known Bugs - | ________________________ / From time to time-Slims / trinitys will freeze or restart on the first boot attempt after a reflash. Which usually only happens the first time, if ever. _____________________________ / / \ _______ \ / _______ / \ \ \ _____________________ | - History - | _________________________ / 0v255 -Fixed a 14719 Dash issue -14719 detail xe * Fixed an issue Fixed KV-editing GUI Added dummy KV generating (thanks coz!) -Added an option to generate options.ini KV -xbdm Patched to always be dev, instead of xbdm.ini (thanks Natelx!) 0v240 bat-built into rgbuild.exe -jasper Fixed an options.ini issue added Lots of changes to builders, mostly internal to the filesystem missing files will now be ignored (dae, fcrt, etc. .) -Changed auto-select menu detects console using smc (thanks coz!) fixed CF / CG bug (can now use them in the GUI) -Support for JTAG images -Changed selection menu layout -Builder now ignores missing files instead of locking up filesystem 14719 added -Support for 14719 Trinity source images -xell binaries Updated to v0.991 -added icons to the builder (thanks!) m0j0j0_j0 -Fixed a xell binary size issue -Added a compile option for phat CD options.ini -Fixed a KV issue with not saving editing 0v170 added to the KV edit interface -Xell dual boot (xell-gggggg.bin) Bad block-support of font files added to the nand image to fix fsd (thanks coz) -No longer need to run the image through nandpro -More error handling, build doesn't say successful every time 0v100 -14699 Added patches locations moved files on a hard drive -Slims appear as the modded dev kit 14699 or without xbdm.ini xbdm.xex disc support-Retailers on Slims -Added the neededfiles.txt folders _____________________________ / / \ _______ \ / _______ / \ \ \ _____________________ | - THANKS - | _________________________ / RGLoader started from foundations left by others. We make no claims to the research used in any rgloader. This is thanks to the work of great people we have had all along below: tmbinc, owes almost all the tools you 360 to your initial work. even if we may be FAR from your goals, we would still thank you for your remarkable work and the example you set for a good reverse engineer. 360 Flash Tool Team, thanks for your fantastic tool that has helped many people, multiple times. My only complaint is that it's not open, maybe one day. gligli, Tiros, and co., I'm sure anyone with a glitched console knows the work you all put in. I hope the recent releases won't discourage you from continuing to contribute to the scene with your work. Last but not least: the donors who helped me get a glitched box and CPLD, I will add the names to the info in the final version. jsjar for the graphics and dashboard skin. A big thank you for tips and tricks to Coz and for the work he contributed to the scene. gligli, Tiros, coz and CO. IceKiller team-Xecuter TeamFSD freeboot / ggbuild / xebuild team Natelx --- ------------------------------------------------- # RGLoader-dev regulars Ameel Grim187 Rumblpak maladie Xumpy Gadorach no1b4me Mycah Alter PizzaG (much more to "Don't worry, about one thing..." \ _nfo: iCEQB_ \ 0v255
To follow this video tutorial you will need
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NAND/CPU Key
The NANDx from team Xecuter
Xbox HDD, not USB
Note that this new version offers dual boot!
Changelog
0v260
-Added better error handling on patch compiling
-MUCH faster compile times
-Added GUI launcher :D(thanks m0j0j0_j0!)
-GUI Launcher settings save to options.ini
-Xenon jtag 14719 fixed

0v255
-Fixed 14719 dash issue
-Fixed 14719 retail xex issue
-Fixed KV editing in GUI
-Added dummy KV generating (thanks cOz!)
-Added option to generate KV in options.ini
-Patched xbdm to always be dev, instead of xbdm.ini (thanks Natelx!)

0v240
-Integrated bat files into rgbuild.exe
-Fixed jasper issue
-Added options.ini
-Lots of changes to builder, mostly internal
-Missing filesystem files will now be ignored (dae, fcrt, etc..)
-Changed selection menu
-Auto detects console using smc (thanks cOz!)
-Fixed CF/CG bug (can now use them in GUI)
-Support for JTAG images :D
-Changed selection menu layout
-Builder now ignores missing filesystem files instead of locking up
-Added 14719
-Support for trinity 14719 source images
-Updated xell binary to v0.991
-Added icons to builder (thanks m0j0j0_j0!)
-Fixed xell binary size issue
-Added option for compiling phat CD to options.ini
-Fixed issue with KV editing not saving

0v170
-Added KV editing to the GUI
-Xell dual boot (xell-gggggg.bin)
-Bad block support
-Added font files to nand image to fix fsd (thanks cOz)
-No need to run image through nandpro anymore
-More error handling, builder doesn't say successful build every time
Technical information
- Turn your Rgh console into an XDK debugging console or an Xbox Development Kit
- Loading unsigned retail Xex, Dev Xex are launched as on a DevKit
- Launching retail, backup or original discs (with full security and the works)
- Xbmovie screenshots
- Launching games from Xbox neighborhood (ftp pc)
- Full Kdnet and VS debugging possible
- Bad/big block support is coming
- Some retail discs have issues on some Slim consoles
- A profile coming from the retail nand as well as from other rgh Devkit won't work, make a new profile
- No avatar yet, we know why, once we've solved the problem everyone will know why
You also need to get the avatar files from an Xdk Hdd


Source
Last edited by kalidor on Tue 10 Apr 2012 13:35, edited 7 times in total.
Reason: Maj RGLoader Beta 0v260
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Re: RGLoader Beta 0v295 (Transform a glitch Xbox into Devkit)

Post by sniper3d »

:bravo:
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Re: RGLoader Beta 0v295 (Transform a glitch Xbox into Devkit)

Post by TGbot »

Automatically translated from French.

RGBuild2 Official updatel

:bravo:
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Re: RGLoader Beta 0v295 (Transform a glitch Xbox into Devkit)

Post by TGbot »

Automatically translated from French.

RGBuild2 Beta 0v170 update

:bravo:
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Re: RGLoader Beta 0v295 (Transform a glitch Xbox into Devkit)

Post by TGbot »

Automatically translated from French.

RGBuild2 Beta 0v255 update

:bravo:
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Re: RGLoader Beta 0v295 (Transform a glitch Xbox into Devkit)

Post by TGbot »

Automatically translated from French.

RGBuild2 Beta 0v260 update

:bravo:

Everything for Xbox