Black's Dash 1.86

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actarus1973
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Black's Dash 1.86

Post by actarus1973 »

Automatically translated from French.

Black's Dash Image unavailable (removed by its host) BlackWhiteEagle brings us "Black's Dash", the port of Boulder Dash. External content (video or audio) hidden: it sets its own cookies.
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Changelog
Spoiler
1.81-1.86 highscorefile for each gamemode bomberdash: ITEM: invulnerable (for some seconds) player looses points if he dies... betatests, bugfixes, small changes and release...

1.80 bomerman items/levelups(maxbombs at the same time, bombrange) put bombs with one pressed key immediately while walking teleporting bombs itemgraphics some bombermanmaps

1.79 NEW GAMEMODE: BOMBERDASH bomberdash own bombexplosion score system for each player bomberdash item levelup

1.78 bomb explosion with range detectionsystem (explosion blocked by wall, stopped by an item, etc.)

1.77 rewritten debug, devoptions, etc.

1.76 player loose one point if dead active bombs cannot be collected - bombermanstyle =)

1.75 highscore for map and whole mappackage (coop/versus only)

1.74 diamonds with random color/playercolor

1.73 added bombs added itemlist(pickup/put bombs, diamonds) extended mapconverter/tileset with bombs

1.72 mapconverter.py: added gzip compatibility for linux

1.71 ...so many changes...

codecleanup better logic and graphics new textures, transparency, music, sound/music volume added stonegenerator, diamondgenerator, teleporters(from a to b), mower(blocker) teleporters teleport only if destination is free teleporters automatically teleporting objects back after 5 seconds added levelfileparam (leveldesigner) mapinfo save/load configfile playernames better scoreboard game is resizable under win/linux (windowed and fullscreen!) (wii has fixed resolution 640x448) textboxes with border extended mapconverterscript


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TGbot
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Re: Black's Dash 1.86

Post by TGbot »

Automatically translated from French.

Update Black's Dash 1.86


:bravo:

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