Crysis 2 performance in DirectX 11

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sniper3d
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Crysis 2 performance in DirectX 11

Post by sniper3d »

Automatically translated from French.

Image unavailable (removed by its host) A few days ago, Crytek released a patch bringing the famous DirectX 11 support to Crysis 2. This has just been evaluated in depth by our colleagues at Hardware.fr, both visually and in terms of performance.

To do this, they used a large number of graphics cards from the GeForce GT 550 Ti to the GeForce GTX 590 from NVIDIA and from the Radeon HD 5770 to the Radeon HD 6990 from AMD.

In total 45 graphics cards tested :93:

A DX11 pack developed in partnership with Nvidia
Spoiler
Crytek having focused mainly on the multi-platform side of Crysis 2, and thus on console support, the PC version was somewhat neglected compared to what the developer had accustomed us to with Far Cry and then with Crysis the first one. It must be said that the consoles are beginning to show a technological lag of nearly 5 years compared to modern graphics cards. Certainly they can be exploited more efficiently without the heaviness of PC APIs and can be satisfied with lower resolutions (720p), but this no longer makes it possible to compensate for the gap that has widened, especially since they do not support the latest features such as programmable tessellation (its use is limited on Xbox 360).

All of this is not in AMD and Nvidia's favor who may have difficulty convincing the advantage of updating the graphics card or opting for a more powerful model if games don't need it. Nvidia, relatively close to Crytek for some time now and well aware of the influence that a major title can have, thus decided to collaborate with the developer in order to help or encourage him to offer a DirectX 11 update.

For Nvidia this collaboration allows to justify the power of the latest GPUs, but also to influence the way tessellation is used, a rendering technique handled more efficiently by GeForce than by AMD Radeon. For Crytek, this DirectX 11 update comes in handy to try to boost the very disappointing PC sales of Crysis 2. Even by the developer's own admission, having somewhat neglected the PC version was a strategic error...

If we can assume that a financial aspect was also negotiated between Crytek, EA and Nvidia, none of the parties intend to comment on this point. Whether it's a big check, sports bags full of green bills, developers made available, marketing support or a mix of all that, it seems obvious that Nvidia put its hand in its wallet in some way or another, probably with well-defined requests regarding the use of tessellation which did not apparently part of Crytek's initial plans. The latter also specifies that this is the part that took the most time to implement.
DirectX 11 Performance
Spoiler
Before going into more detail about the influence of these new graphics effects on performance, we measured the performance of different graphics cards in the Extreme and Ultra DirectX 11 modes, so as to have an overall overview. We took the opportunity to calculate the impact of Ultra mode on performance.

Note that we did not use any special DirectX 11 level, nor did we seek to measure performance in a scene specific to these effects. We activated high resolution textures and reused the same scene as the one used for all our previous tests in Crysis 2. We installed the latest official drivers and reused our usual platform:

Intel Core i7 980X (HT disabled)
Asus Rampage III Extreme
6 GB DDR3 1333 Corsair
Windows 7 64 bit
Forceware 275.33
Catalyst 11.6 + CAP1
Image unavailable (removed by its host)
Let's see images with tessellation Image unavailable (removed by its host) Les performances de Crysis 2 en DirectX 11 You will notice the image on the left, the wall is distorted
Les performances de Crysis 2 en DirectX 11Les performances de Crysis 2 en DirectX 11 What is the cost of bringing DirectX 11 features to the two GPU manufacturers, and is it of the same magnitude?
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Re: Crysis 2 performance in DirectX 11

Post by MeTalYaNg »

Automatically translated from French.

Thanks for the info!

The images aren't visible = (

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