cSM: Death Note

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cSM: Death Note

Post by TheCoCo8 »

Automatically translated from French.

Image unavailable (removed by its host)

Here's a new customization for the Wii, this time offered by _Contra_

It's an alpha version! I'll let you watch the video:

External content (video or audio) hidden: it sets its own cookies.

You'd think making your own custom menu was child's play... Maybe a TUTORIAL coming soon... :D

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Re: cSM: Death Note

Post by kyno »

Automatically translated from French.

Really looking forward to a tutorial :!: :!:
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Re: cSM: Death Note

Post by Tgames »

Automatically translated from French.

It's child's play thecoco8 ;) Really it's not hard at all, you just have to edit the TLPs ;)
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Re: cSM: Death Note

Post by Dosce »

Automatically translated from French.

Oh you just have to edit the TLPs!!! Way too easy lmao ^^
But no seriously if you have too much free time, it'd be cool if you made us a little tutorial Tgames (or someone else who knows how, by the way) :D
À votre service !
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Re: cSM: Death Note

Post by Tgames »

Automatically translated from French.

It's simple.

You take your dumped systemmenu.
You extract it with WadUnpacker (see channel tools present on the forum)
You extract all the .app files
You use Crediar's ASH to convert the .asm files into .arc
You extract the .arc files
You then edit all the TLPs
You recompile the .arc
You simply rename it to .ash
Recompile everything with U8Pack and finally WADPACKER and there you go.

Careful this is a very dangerous modification!!, that's why I preferred not to release anything about this, too much risk of bricking!!!

I am absolutely not responsible if this bricks your wii or someone else's, I don't intend to make a detailed tutorial nor even release my own custom menus until there's a way to make this stable...
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Re: cSM: Death Note

Post by kyno »

Automatically translated from French.

Thanks Tgames :D
But, that has nothing to do with the systemenu-v290.wad or an IOS, does it?
you can still de-brick in case of a brick ;)
@ Tgames: crediar's asm? where can we get it please
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Re: cSM: Death Note

Post by Dosce »

Automatically translated from French.

Ok ok ^^
But Tgames, without wanting to be nosy, how do you know all this?
Do you spend your time tinkering with the wii?
And aren't you afraid of bricking your wii? Do you have several? ^^
À votre service !
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Re: cSM: Death Note

Post by Tgames »

Automatically translated from French.

@ Dosce

I study my NAND dumps and I scour the web to find software to convert/open the files I come across ;) . I only have one wii but it's well protected... ;)

You can get crediar's ASM here:
This content is for members only. Log in or register for free to see it.
You directly edit the system menu so if it's done badly, nothing will work anymore on your wii!!
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Re: cSM: Death Note

Post by kyno »

Automatically translated from French.

thanks tgames :D , now I have another problem ....
I switched from xp to vista (I don't know if there's a connection ...) I redownloaded tools 2, and when I launch an application, it tells me there's an error with COMDLG32.OCX even though it's definitely present ...
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Re: cSM: Death Note

Post by Tgames »

Automatically translated from French.

Install Virtual PC, and install Windows XP on it.

Emulate Windows Xp and it'll work ;)
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Re: cSM: Death Note

Post by Dosce »

Automatically translated from French.

Well protected, tell me more that interests me!
Because there are several things I don't dare do for fear of bricking, so your protection would be welcome!
I'd like to know a bit more about it, isn't there a method like copying your wii's nand onto your sd card, so I could look at everything that makes up my wii without risk? Or something like that I don't know ^^
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Re: cSM: Death Note

Post by kyno »

Automatically translated from French.

Thanks Tgames
You can protect yourself by installing Crediar's preloader 0.28 ;) and to dump the nand, there's Waninkoko's Nand Dumper v1.0
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Re: cSM: Death Note

Post by LosS »

Automatically translated from French.

Tgames wrote:It's simple.

You take your dumped systemmenu.
You extract it with WadUnpacker (see channel tools present on the forum)
You extract all the .app files
You use Crediar's ASM to convert the .asm files into .arc
You extract the .arc files
You then edit all the TLPs
You recompile the .arc
You simply rename it to .asm
Recompile everything with U8Pack and finally WADPACKER and there you go.

Careful this is a very dangerous modification!!, that's why I preferred not to release anything about this, too much risk of bricking!!!

I am absolutely not responsible if this bricks your wii or someone else's, I don't intend to make a detailed tutorial nor even release my own custom menus until there's a way to make this stable...

the best thing is to grab the "healthii" "BootLogoTools" software, inside there is
everything you need to extract and recompile to make your custom, so be very careful otherwise risk of bricking
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Re: cSM: Death Note

Post by Dosce »

Automatically translated from French.

But to install Crediar's preloader 0.28, there are risks, right?
If so, how do you protect yourself lmao?
How do you protect yourself while installing the protection lol
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Re: cSM: Death Note

Post by kyno »

Automatically translated from French.

xD, well you can install starfall 0.5, also from crediar ;)

*And how do we protect ourselves from starfall? ^^

Well there, I don't see how ^^, but there's very little risk ;)
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Re: cSM: Death Note

Post by Tgames »

Automatically translated from French.

Starfall won't protect you if the system menu is badly damaged ;)
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Re: cSM: Death Note

Post by Dosce »

Automatically translated from French.

By installing the preloader, am I taking risks for my system menu?
If so, how do I avoid them? Otherwise, I guess I need luck ^^
By the way, something I don't understand, how come programs, like the preloader ^^, can brick wiis in some cases and not in others? When you install the program, doesn't the same thing happen depending on the wii?
Thanks for your answers, and sorry for bothering you with my persistence ^^
Never 2 without 3, another question, how does the preloader protect us from bricks? For example, dumping the wii doesn't seem risk-free, if the console bricks, what can we do with the preloader installed?
Alright I'll let it go ^^, what is BootMii exactly? The difference with preloader? Better, worse?
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Re: cSM: Death Note

Post by Dosce »

Automatically translated from French.

Please can someone answer me :D
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Re: cSM: Death Note

Post by Tgames »

Automatically translated from French.

The preloader moves your system menu elsewhere, and the console boots into the preloader at startup and sends you to the system menu afterward (whereas before it was straight to the system menu).
I doubt you'll risk a brick because this preloader is really well coded.

This system allows the wii to keep working in case the system menu stops working or has been deleted ;)

BootMii isn't out yet, it allows (only if you already have the homebrew channel installed!) to boot directly into the homebrew channel...
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Re: cSM: Death Note

Post by RiderFx3 »

Automatically translated from French.

Hi, after decompiling my system menu, and recompiling it with the images I wanted to modify, when I try to re-decompile its 000001.app file to check if everything's ok, "u8 extract.exe" by gally gives me a "RunTime error'52'" BadFile Name or Number.

So with such an error, I don't want to take the risk of reinstalling my system menu.

I did repack it with U8pack.exe by selecting "with MD5 signature" but without compressing. (I don't know if I can)

I'm going to check the size of the TPLs to see if I don't have a pixel off or something... but otherwise I don't see what else to do... [EDIT]: the image sizes are correct.

if Tgames happens to pass by... HELP ME PLEASE!!!!! :arff:
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Re: cSM: Death Note

Post by LosS »

Automatically translated from French.

Tgames wrote:It's simple.

You take your dumped systemmenu.
You extract it with WadUnpacker (see channel tools present on the forum)
You extract all the .app files
You use Crediar's ASM to convert the .asm files into .arc
You extract the .arc files
You then edit all the TLPs
You recompile the .arc
You simply rename it to .asm
Recompile everything with U8Pack and finally WADPACKER and there you go.

Careful this is a very dangerous modification!!, that's why I preferred not to release anything about this, too much risk of bricking!!!

I am absolutely not responsible if this bricks your wii or someone else's, I don't intend to make a detailed tutorial nor even release my own custom menus until there's a way to make this stable...
hey I just noticed it's not "ASM" but "ASH" as the file extension
^^ corrected :93:
:75: TGAME even though I'm not on the right topic :93:
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Re: cSM: Death Note

Post by RiderFx3 »

Automatically translated from French.

That's exactly what I'm doing, except that when I want to decompile my final out.wad (to check that everything's fine and that it's indeed my images inside) well when decompiling (or unpacking) 0000001.app, u8extract.exe by Gally tells me runtime error '52' bad file name or number.

so there you go I don't understand. Yet everything should work as it should, and when recompiling, I did check the sign with MD5 box.


the only problem I run into is that I can't manage to open with tplconv.exe, the file "it_Has_b_EU_FRA.tpl" which corresponds to the "PRESS A" button of the original boot menu.

However, by doing read image, selecting my jpeg, and clicking on save TPL, and overwriting "it_Has_b_EU_FRA.tpl", I get a TPL image in the right format, which I can open. I don't think the error comes from there.

I manage to recompile and re-decompile health.ash, I manage to recompile 0000001.app, but I can no longer re-decompile it. I get a runtime error '52'.


so there you go... help please! :p
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Re: cSM: Death Note

Post by LosS »

Automatically translated from French.

RiderFx3 wrote:Hi, after decompiling my system menu, and recompiling it with the images I wanted to modify, when I try to re-decompile its 000001.app file to check if everything's ok, "u8 extract.exe" by gally gives me a "RunTime error'52'" BadFile Name or Number.

So with such an error, I don't want to take the risk of reinstalling my system menu.

I did repack it with U8pack.exe by selecting "with MD5 signature" but without compressing. (I don't know if I can)

I'm going to check the size of the TPLs to see if I don't have a pixel off or something... but otherwise I don't see what else to do... [EDIT]: the image sizes are correct.

if Tgames happens to pass by... HELP ME PLEASE!!!!! :arff:
hi
-your file should be "00000001.app" or "00000045.app" for 3.2E and not "000001.app" or unless it's a typo on your part????
-if you did repack it properly with U8pack.exe, at what point does your error appear?
Have you properly installed these components on your pc?:
-Microsoft Visual C++
-NET Framework 2.0 / 3.0 and 3.5

WARNING:
-before installing the "00000045.app" file install "ciscorp + starfall" in case of a brick if you test your file :arff:
@@++LosS
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Re: cSM: Death Note

Post by RiderFx3 »

Automatically translated from French.

Here's the error I get:

Image unavailable (removed by its host)
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Re: cSM: Death Note

Post by LosS »

Automatically translated from French.

it must be that the files inside "00000001.app" are corrupted, they were actually badly extracted from the 1st extraction you did.
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