Icon and banner for console games...

Step-by-step Wii tutorials: mod your Wii, install the Homebrew Channel, cIOS and a USB Loader, back up and unbrick your console.
mik57
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Icon and banner for console games...

Post by mik57 »

Automatically translated from French.

Icon and banner for console games...

Click here
Spoiler
In this tutorial I'm going to explain how to modify the banner and icon of a Virtual Console game. First of all you need this:
- A stamp (game) that you want to modify
- A new banner icon + picture (Banner pic. Must have a resolution of
256x192px and an icon pic. Must have a
resolution of 128x96px)
- These Tools
- A common-Key.bin
- A hex editor (like ultra edit)

So, if you have these things you can begin.

1. first extract the files from the rar into a folder and put the common key into key.bin
2. Now put the file into the same folder, rename it to in.bin and run "WAD Unpacker"
[imghttps: / / img519.imageshack.us/img519/6033/41295247ve9.jpg [/ img]
3. If you did everything correctly, you'll get a new folder with a few files. 1.tik app files, 1.cert, 1.tmd and 1.trailer file.
Now delete the 00000000.app and replace it with a matching one in the 00000000 folder (use the file for nda for nda wads and END for END wads etc etc) after putting the new 00000000.app in the folder make sure you renamed it to 00000000.app
4. Start u8extr_v0.2a_eng and extract the new 00000000.app and the banner.bin and icon.bin files (banner and icon files inside the 00000000.app folder)
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00000000_app_out The folder will now look like this:
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5. Start Tplcon_v0.4_eng and press "read tpl" now navigate to your banner_bin_out folder and open VCPic.tpl (banner_bin_out \ timg \ VCPic.tpl), you'll get a message just press yes and you'll get this screen:
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Now press "Read image" and open your new banner image and then press "Save TPL" and replace the VCPic.tpl.
Now do the same for the icon file (Icon_bin_out \ timg \ IconVCPic.tpl) when you're done, you can close tplcon_v0.4_eng and move on to step 6.
6. Now open Banner.brlyt in a hex editor (you can find banner.brlyt in 00000000_app_out \ Banner_bin_out \ blyt) now you need to scroll through the file and edit the year, players and game name.
Year:
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Players:
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Gamename:
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As you can see when you open the file, the year, players and game name are there a few times, you need to edit them all and make sure to keep a dot between each character (like in the images)
When you've edited the whole file, you can save and close the editor.
7. Start u8pack_v0.07_eng and open the banner.bin file
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Now press on the banner.brlyt file and press Add file, now select the file and press yes on the banner.brylt question
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Now replace the VCPic.tpl the same way (select, add, press yes)
Mark before the Dot: Firmware U8 Archives w/ MD5 and press Create archv. And replace the old banner.bin.

Do exactly the same thing for the icon.bin file and after opening 00000000.app
Replace the banner.bin with the edited icon.bin in the same way as before and mark the dot before: U8 Archives w/ Banner Info/MD5.
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Insert a channel name in the empty spaces, do not edit the MD5 hash
Now press "create archv." And replace the original 00000000.app
Save the Game Cover Image:
Click here
Spoiler
1. Now that we have a banner and an icon it's just a small step to change the game's cover image.
With that in mind, extract 00000005.app with u8extr_v0.2a_eng
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2. In the extracted card, you need to find the game cover image.
- For SNES games it's banner.tpl
- For N64 games it's save_banner.tpl
- For TurboGFX it's savedata.tpl

- For NES unknown (if anyone knows please let me know so I can update the tutorial)
- For Megadrive it's unknown (if anyone knows please let me know so I can update the tutorial)

Now load the file with tplcon_v0.4_eng and you'll see that you have 5 different icons
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Now you need to save the images and edit them with photo editing software like Photoshop.
After editing the images just replace them using the "read image" button and select the new image.
Save the tpl when you're done.
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3. After we've edited the image we're going to put it all together.
Open u8coes_v0.1_eng and locate the original 00000005.app, the folder with the edited file, and a location for the new 00000005.app
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After U8Coes is done, replace the new 00000005.app with the new one.

4. Now we're going to edit the text under the image (when you hold your hand over it on the Wii) Open 00000001.app in a hex editor for national experts on games (don't know about others yet)
And look for the game cover name (if you injected a rom into it DKC2 DK Country 2
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It's there twice, just rename it and save it...
Edit the Manual:
Click here
Spoiler
The last thing we can edit in the repackaging before the bundle is the manual.
To do this, you need to extract 00000005.app again. In there, there's a file called emanual.arc. Extract that file as well.

Extract Emanual.arc
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Now you can edit all the html files there, you need to know html for that.
When you're ready open emanual.arc with u8pack_v0.07_eng and replace all the files it contains.

If you don't want any manual at all, you can just use the empty manual that you can find in the 00000000 folder.

Now open U8Coes again and repack the 00000005.app again.
Repack the Wad:
Click here
Spoiler
After all our efforts it's finally time to repack the wad.
You need to move all the *.app, *.tmd, *.tik, *.trailer files to the root of your tools folder (where you put the in.wad)
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Now run WAD Packer, this will create an out.wad that you can install on your Wii. Custom banner, icon, game cover image and manual.
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Credits
Gally, Pabloppp and Dany - for the research
WB3000 - for translating the tools
Deba94 - for the homebrew tutorial
Fission - for making a new sound.bin



Tools:
Tools
https://www.mediafire.com/?mc7dtt3zl1v
00000000.app's with sound (v.06 used, needs updating with the final version if any)
Nes
https://www.megaupload.com/nl/?d=C2IV8PS9
Snes

https://www.megaupload.com/nl/?d=JITKGJUE
n64 (thnx to bobitos)
https://www.megaupload.com/nl/?d=CI9XMQZ3
Genesis
https://www.megaupload.com/nl/?d=SOK6KZ95
Megadrive
https://www.megaupload.com/nl/?d=G2YMU21S
NeoGeo (thnx to bobitos)
https://www.megaupload.com/nl/?d=TF5RLCNW
TurboGFX
https://www.megaupload.com/nl/?d=4VC6RSWQ

Empty Emanual.arc
https://www.megaupload.com/nl/?d=8NI9GWHI

Sounds.bin (thanks to fission)
Sound.bin final Ver. 6
(Good version, louder volume, length (5,049), higher bitrate (32000), larger size)
687 KB
https://www.box.net/shared/14bka90kkk

Sound.bin final Ver. 6 bis
(Best version, volume (same as original), length (same as original 5,003), bitrate (same as original 22,500), small size)
431 KB

https://www.box.net/shared/ni5stv6m8w

Note:
I'm not responsible for any bricked consoles.

TODO:
Find the game cover images and txt files. (everyone can contribute to this rolleyes.gif)



Source: https://gbatemp.net/index.php?showtopic=91206&hl=Banner
Tutorial made by Sperion

So there you go, this is the first tutorial I've translated
I tried to make as few mistakes as possible :D
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chokkola
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Re: Icon and banner for console games...

Post by chokkola »

Automatically translated from French.

well but:

without wanting to be a pain I was wondering if touching the Hexa code of a wad that's Big N's property wasn't illegal??

otherwise it's cool we'll be able to make nice icons to have a nice gaming environment
mik57
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Re: Icon and banner for console games...

Post by mik57 »

Automatically translated from French.

Lol I can't answer that
I just saw that Tgame wanted someone to translate this tuto ... ^^

But I don't think it's illegal :D
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chokkola
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Re: Icon and banner for console games...

Post by chokkola »

Automatically translated from French.

oki thanks for the translation then ^^

/)

X)
mik57
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Re: Icon and banner for console games...

Post by mik57 »

Automatically translated from French.

Lol you're welcome I hope at least I did it right :D
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chokkola
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Re: Icon and banner for console games...

Post by chokkola »

Automatically translated from French.

well if there are reports saying there are bricks well that means no ^^
mik57
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Re: Icon and banner for console games...

Post by mik57 »

Automatically translated from French.

Lol it's not for nothing that I not for nothing that I put it in tuto suggestions
I'm waiting for it to be read and corrected hoping there aren't too many errors :mrgreen:
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Tgames
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Location: France

Re: Icon and banner for console games...

Post by Tgames »

Automatically translated from French.

Thanks for this tutorial, it's not illegal if you use it only for yourself and don't share your injections... ;)

On the other hand the translation will need some improvement ;)
Youtube Officiel du forum Tgames : ICI
mik57
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Re: Icon and banner for console games...

Post by mik57 »

Automatically translated from French.

Lol I never said there wouldn't be errors ^^
Well I hope there aren't too many errors to correct :D

And sorry titi I can't answer your question :cry:
nodoubtman
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Re: Icon and banner for console games...

Post by nodoubtman »

Automatically translated from French.

Modération — mamule
let's avoid quoting the whole post thanks :roll:

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