[align=center]DragonMedia Player[/align]
DragonMinded offers us DragonMedia Player 0.25 Alpha External content (video or audio) hidden: it sets its own cookies.Download
It's a music player for the Wii.
It has a nice interface and is skinnable.
It plays mp3, ogg, flac and other formats, but doesn't work with WMA or AAC.
It's a native Wii application (Wii not Linux) intended to be a multi-source media player on the Wii.
V0.2 now supports Samba sources as well as USB and SD.
Supported formats:
ay
flac
gbs
gym
hes
it
kss
mod
mp1
mp2/mpa
mp3
nsf
ogg
s3m
sap
sc68
sid
snd
sndh
spc
vgm
wav
xm
ym
DMP also supports a few playlist types.
m3u
pls
Changelog Spoiler
0.25 Alpha
* Added support for AAC, M4A and MP4 file format
* Songs now continue to play from old directory when browsing through directories
* Fixed a crash bug with modules that don't load properly
* Fixed an issue where sometimes it would take several seconds to play the next song
Supported Formats:
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting more formats such as aac/m4a integrated, and I am interested in supporting as many strange formats as possible even beyond what is already implemented.
* aac * ay * flac * gbs * gym * hes * it * kss * m4a * mod * mp1 * mp2/mpa * mp3 * mp4 * nsf * ogg * s3m
* sap * sc68 * sid * snd * sndh * spc * vgm * wav * xm * ym
DMP also supports a few playlist types.
* m3u * pls
0.21 Alpha
* Added checking for share names and name correction on invalid share names
* Fixed issue with inability to load custom cursors
* Fixed memory leak with ym file source
* Fixed crash bug on ejecting certain media types and playing a song near a tracked module
* Fixed media seek location flying out of whack when abnormal conditions occur
* Shares no longer disappear and reappear if they can't be found
Supported Formats:
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting more formats such as aac/m4a integrated, and I am interested in supporting as many strange formats as possible even beyond what is already implemented.
* ay * flac * gbs * gym * hes * it * kss * mod * mp1 * mp2/mpa * mp3 * nsf * ogg * s3m
* sap * sc68 * sid * snd * sndh * spc * vgm * wav * xm * ym
DMP also supports a few playlist types.
* m3u * pls
0.2 Alpha
- Added ability for wav files to read ahead
- Added configurable samba shares
- Added ability to hot-plug USB and SD
- Updated render loops to be multithreaded
- Updated resampling code for better quality audio
- Updated audio out code for better handling when network hiccups occur
- Updated readahead code to work better
- Fixed themes/langauges to display in alphabetical order
- Fixed FFT display to have less noise and no frequency offset
- Fixed theming engine not retaining default text if language string doesn't have a custom string
- Fixed possibility of crashing on filenames with long/no extension
- Fixed a few memory leaks in skinning engine
[align=center]DragonMedia Player[/align]
DragonMinded nous propose DragonMedia Player 0.25 Alpha External content (video or audio) hidden: it sets its own cookies.Télécharger
C'est un lecteur de musique pour la Wii.
Il possède une interface agréable et est skinnable.
Il joue mp3, ogg, flac et autres formats, mais ne fonctionne pas avec WMA ou AAC.
Il s'agit d'une application native Wii (Wii ne Linux) avec l'intention d'être un multi-source media player sur la Wii.
la V0.2 prend désormais en charge les sources de Samba ainsi que USB et SD.
Formats pris en charge :
ay
flac
gbs
gym
hes
it
kss
mod
mp1
mp2/mpa
mp3
nsf
ogg
s3m
sap
sc68
sid
snd
sndh
spc
vgm
wav
xm
ym
DMP soutient également une playlist quelques types.
m3u
pls
Changelog Spoiler
0.25 Alpha
* Added support for AAC, M4A and MP4 file format
* Songs now continue to play from old directory when browsing through directories
* Fixed a crash bug with modules that don't load properly
* Fixed an issue where sometimes it would take several seconds to play the next song
Supported Formats :
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting more formats such as aac/m4a integrated, and I am interested in supporting as many strange formats as possible even beyond what is already implemented.
* aac * ay * flac * gbs * gym * hes * it * kss * m4a * mod * mp1 * mp2/mpa * mp3 * mp4 * nsf * ogg * s3m
* sap * sc68 * sid * snd * sndh * spc * vgm * wav * xm * ym
DMP also supports a few playlist types.
* m3u * pls
0.21 Alpha
* Added checking for share names and name correction on invalid share names
* Fixed issue with inability to load custom cursors
* Fixed memory leak with ym file source
* Fixed crash bug on ejecting certain media types and playing a song near a tracked module
* Fixed media seek location flying out of whack when abnormal conditions occur
* Shares no longer disappear and reappear if they can't be found
Supported Formats :
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting more formats such as aac/m4a integrated, and I am interested in supporting as many strange formats as possible even beyond what is already implemented.
* ay * flac * gbs * gym * hes * it * kss * mod * mp1 * mp2/mpa * mp3 * nsf * ogg * s3m
* sap * sc68 * sid * snd * sndh * spc * vgm * wav * xm * ym
DMP also supports a few playlist types.
* m3u * pls
0.2 Alpha
- Added ability for wav files to read ahead
- Added configurable samba shares
- Added ability to hot-plug USB and SD
- Updated render loops to be multithreaded
- Updated resampling code for better quality audio
- Updated audio out code for better handling when network hiccups occur
- Updated readahead code to work better
- Fixed themes/langauges to display in alphabetical order
- Fixed FFT display to have less noise and no frequency offset
- Fixed theming engine not retaining default text if language string doesn't have a custom string
- Fixed possibility of crashing on filenames with long/no extension
- Fixed a few memory leaks in skinning engine
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