The Kernel exploit is released and possibility of cheat/mod.

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The Kernel exploit is released and possibility of cheat/mod.

Post by Tgames »

Automatically translated from French.

Marionumber1 has published the kernel exploit compatible with 3.0.0 through 5.4.0 (*).

This means it's now possible to have full access to the console's memory.

Its first application for us as users will let us mod our games by tweaking memory values (to cheat, unlock unique amiibo content without an amiibo... etc).

For developers, this will mainly allow finding IOSU exploits (to build backup loaders, among other things).

But above all to develop emulators, real homebrews, region-free the Wii U...

For now, a program that lets you tweak memory values live has been released.

External content (video or audio) hidden: it sets its own cookies.

To test the Kernel exploit on your Wii U:
  • !! IMPORTANT: You must have followed the tutorial to block Wii U updates BEFORE STARTING!!
  • Download the archive:
    This content is for members only. Log in or register for free to see it.
  • Extract the gecko_dotnet.zip archive into a folder of your choice on your PC
  • Start the Gecko dNet.exe program extracted from this archive.
  • Enter your Wii U's IP address (available in the Wii U's settings)
  • Open your Wii U's internet browser
  • Enter this address: https://wj44.bplaced.net/osdriver/
  • Then restart your internet browser
  • Enter this address: https://wj44.bplaced.net/PyGecko2/
  • Then start a Wii U game
  • Start the connection with the PC program and you can start tweaking!
(*) For version 5.4.0, it's impossible to launch the usernand exploit because it hasn't been released yet.
But the kernel exploit is functional. So you need to be on 5.3.2 or lower to test it right now.
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Re: The Kernel exploit is released and possibility of cheat/mod.

Post by ovaler »

Automatically translated from French.

Interesting stuff, I'm going to have to block updates on my wiiU .... :74:
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Re: The Kernel exploit is released and possibility of cheat/mod.

Post by Tgames »

Automatically translated from French.

ovaler wrote:Interesting stuff, I'm going to have to block updates on my wiiU .... :74:
Yes unfortunately with this generation the consoles force updates. And the Wii U too.
The only way to prevent them from downloading and installing themselves is to block the update download servers.
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Re: The Kernel exploit is released and possibility of cheat/mod.

Post by ovaler »

Automatically translated from French.

Or remove the wifi connection :lol:
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Re: The Kernel exploit is released and possibility of cheat/mod.

Post by baordeur »

Automatically translated from French.

It's complicated when a connection with the pc is needed, if I understood correctly.

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Re: The Kernel exploit is released and possibility of cheat/mod.

Post by Tgames »

Automatically translated from French.

Or use the method with the OpenDNS site, this method doesn't use a pc to work.

However the OpenDNS method has an issue with dynamic IPs.

You have to update OpenDNS regularly via dedicated software on Windows. If you forget to update, the update servers aren't blocked and there's a strong risk of getting updated.

The method with a pc allows for more "security" because if the software on the pc isn't running, no internet connection is possible on the Wii U from startup.

If you want I can publish a tutorial for the OpenDNS method, to be used with caution!
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Re: The Kernel exploit is released and possibility of cheat/mod.

Post by Gugoo »

Automatically translated from French.

Personally, I use the OpenDNS method and so far, no problem ;)
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Re: The Kernel exploit is released and possibility of cheat/mod.

Post by Tgames »

Automatically translated from French.

Gugoo wrote:Personally, I use the OpenDNS method and so far, no problem ;)
Same, that's the solution I use ;).

Even though personally, I don't turn on the Wii U much these days.
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Re: The Kernel exploit is released and possibility of cheat/mod.

Post by Gugoo »

Automatically translated from French.

Same. I'm waiting to see if the equivalent of the Homebrew Channel becomes feasible and homebrews usable :)

I turn it on from time to time to check it hasn't updated just in case.

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