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Changelog :V 0.8
- nouveau menu
- Nouvelles couleurs pour les ponters, mechas, et l'interface (the red player didn’t make sense in mainly red backgrounds)
- Ajout de la Lifebar des Boss
- Bug corrigé en multijoueur, lorsque le joueur mourait et que ça vie etait en négatifs il revient au prochain niveau avec des centaines de vies
- modified hormones emmiters so they don’t glitch anymore (confirm ?)
- lowered mecha life a little, too easy after putting invincibility in v0.7
- reduced timer in lvl2, 30sec was way too easy
V 0.7
- removed lifebars on infections
- corrected bug : with several players, all the pointers were the same colour
- corrected view centering when player dies
- dying animation added on infections
- updated dying animations on ennemies and mechas
- player can move on respawn and is invincible for a short period
- added longer invincibility when hurt
- ennemies no longer see through walls
- added timed hormones
- refactoring : no longer crashes for random reasons (almost ^^)
- bosses nerfed a little
- recentered user interface
- lifebars on the right go the right way now
- new more visible hormones icons (and visible timer added)
Source