Harmony's Nightmare V1.2

Homebrews Wii : Homebrew Channel, USB Loader GX, WiiFlow, émulateurs, jeux et utilitaires, avec leurs mises à jour et liens de téléchargement.
Avatar de l’utilisateur
actarus1973
Geek
Membres
Messages : 2928
Inscription : mer. 11 févr. 2009 10:52
Wi-Fi : Oui
Firmware Wii : 4.1E
cIOS Wii : d2x v9b1 r47
Dongle PS3 : Aucun

Harmony's Nightmare V1.2

Message par actarus1973 »

Harmony's Nightmare Mr. Reaper nous propose Harmony's Nightmare. Il s'agit d'un jeu multi-genre : plate-forme, réflexion, puzzle, survival horror porté pour la Wii.

Le jeu détectera automatiquement le contrôleur utilisé. La Wiimote ou le pad GameCube sont les meilleurs choix.

Contenu externe (vidéo ou son) masqué : il dépose ses propres cookies. Télécharger
Ce contenu est réservé aux membres. Connectez-vous ou inscrivez-vous gratuitement pour y accéder.
Image indisponible (supprimée par son hébergeur) Changelog:
[tabs:1.2] - Lots of minor bug fixes, a sound effect improvement, and several animation improvements/adjustments

- All new Unlockable Story Chapters (and music, kinda)

- Thanks to Titmouse's improved sound libraries, the intro and victory music is now in High Quality Stereo.

- I converted all movement in the game to use floating-point precision, resulting in much smoother motion. Now as the levels get faster, they do so much more gradually, instead if in larger jumps as before.

- All levels re-balanced because of this. For example, previously level 2 had the enemies moving at two speeds: "fast" and "slow." Now they can move at 11 different speeds: "fast," "slow," and 9 incremental speeds in between those. Speeds on all other levels were also adjusted in various ways.

[tabs:1.1]Lots of behind-the-scenes code optimizations and small visual/animation tweaks/adjustments. Also, I thought level 3 was too easy compared to the other levels, so I MADE IT HARDER, Mwhahahaha! But the note placement on that level is better now, so maybe I need to make it harder still >:) I also tried to work around some random sound issues (it seems that gcmodplay and/or aesndlib have some problems...). Maybe at some point I'll try converting everything to use asndlib and see if it fixes the random sound glitches completely.

[tabs:1]Initial Release.

Source
Dernière modification par mamule le sam. 13 oct. 2012 21:06, modifié 2 fois.
Raison : correction

Tout sur Wii · Wii U · Switch chez Tgames